blob: 6955099b38ab72612619e13eddbb18fc7f33d5e1 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 4> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:f32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr_1, 3> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_6:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_8:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%sums:ptr<function, array<f32, 2>, read_write> = var
%a:ptr<function, i32, read_write> = var
%b:ptr<function, i32, read_write> = var
%c:ptr<function, i32, read_write> = var
%d:ptr<function, i32, read_write> = var
%indexable:ptr<function, mat2x2<f32>, read_write> = var
%indexable_1:ptr<function, mat2x2<f32>, read_write> = var
%x_158:ptr<function, bool, read_write> = var
%x_159_phi:ptr<function, bool, read_write> = var
%14:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%15:i32 = load %14
%x_16:i32 = let %15
%17:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u
%18:f32 = load %17
%x_85:f32 = let %18
%20:ptr<function, f32, read_write> = access %sums, %x_16
%21:f32 = negation %x_85
store %20, %21
%22:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%23:i32 = load %22
%x_18:i32 = let %23
%25:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u
%26:f32 = load %25
%x_90:f32 = let %26
%28:ptr<function, f32, read_write> = access %sums, %x_18
%29:f32 = negation %x_90
store %28, %29
%30:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%31:i32 = load %30
%x_19:i32 = let %31
store %a, %x_19
loop [b: $B3, c: $B4] { # loop_1
$B3: { # body
%33:i32 = load %a
%x_20:i32 = let %33
%35:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%36:i32 = load %35
%x_21:i32 = let %36
%38:bool = lt %x_20, %x_21
if %38 [t: $B5, f: $B6] { # if_1
$B5: { # true
exit_if # if_1
}
$B6: { # false
exit_loop # loop_1
}
}
%39:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%40:i32 = load %39
%x_22:i32 = let %40
store %b, %x_22
loop [b: $B7, c: $B8] { # loop_2
$B7: { # body
%42:i32 = load %b
%x_23:i32 = let %42
%44:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u
%45:i32 = load %44
%x_24:i32 = let %45
%47:bool = lt %x_23, %x_24
if %47 [t: $B9, f: $B10] { # if_2
$B9: { # true
exit_if # if_2
}
$B10: { # false
exit_loop # loop_2
}
}
%48:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%49:i32 = load %48
%x_25:i32 = let %49
store %c, %x_25
loop [b: $B11, c: $B12] { # loop_3
$B11: { # body
%51:i32 = load %c
%x_26:i32 = let %51
%53:i32 = load %a
%x_27:i32 = let %53
%55:bool = lte %x_26, %x_27
if %55 [t: $B13, f: $B14] { # if_3
$B13: { # true
exit_if # if_3
}
$B14: { # false
exit_loop # loop_3
}
}
%56:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%57:i32 = load %56
%x_28:i32 = let %57
store %d, %x_28
loop [b: $B15, c: $B16] { # loop_4
$B15: { # body
%59:i32 = load %d
%x_29:i32 = let %59
%61:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u
%62:i32 = load %61
%x_30:i32 = let %62
%64:bool = lt %x_29, %x_30
if %64 [t: $B17, f: $B18] { # if_4
$B17: { # true
exit_if # if_4
}
$B18: { # false
exit_loop # loop_4
}
}
%65:i32 = load %a
%x_31:i32 = let %65
%67:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%68:i32 = load %67
%x_32:i32 = let %68
%70:f32 = convert %x_32
%x_125:f32 = let %70
%72:i32 = load %c
%x_33:i32 = let %72
%74:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%75:i32 = load %74
%x_34:i32 = let %75
%77:vec2<f32> = construct %x_125, 0.0f
%78:vec2<f32> = let %77
%79:vec2<f32> = construct 0.0f, %x_125
%80:mat2x2<f32> = construct %78, %79
store %indexable, %80
%81:ptr<function, vec2<f32>, read_write> = access %indexable, %x_33
%82:f32 = load_vector_element %81, %x_34
%x_131:f32 = let %82
%84:ptr<function, f32, read_write> = access %sums, %x_31
store %84, %x_131
%85:i32 = load %a
%x_35:i32 = let %85
%87:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%88:i32 = load %87
%x_36:i32 = let %88
%90:f32 = convert %x_36
%x_134:f32 = let %90
%92:i32 = load %c
%x_37:i32 = let %92
%94:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%95:i32 = load %94
%x_38:i32 = let %95
%97:vec2<f32> = construct %x_134, 0.0f
%98:vec2<f32> = let %97
%99:vec2<f32> = construct 0.0f, %x_134
%100:mat2x2<f32> = construct %98, %99
store %indexable_1, %100
%101:ptr<function, vec2<f32>, read_write> = access %indexable_1, %x_37
%102:f32 = load_vector_element %101, %x_38
%x_140:f32 = let %102
%104:ptr<function, f32, read_write> = access %sums, %x_35
%105:f32 = load %104
%x_142:f32 = let %105
%107:ptr<function, f32, read_write> = access %sums, %x_35
%108:f32 = add %x_142, %x_140
store %107, %108
continue # -> $B16
}
$B16: { # continuing
%109:i32 = load %d
%x_39:i32 = let %109
%111:i32 = add %x_39, 1i
store %d, %111
next_iteration # -> $B15
}
}
continue # -> $B12
}
$B12: { # continuing
%112:i32 = load %c
%x_41:i32 = let %112
%114:i32 = add %x_41, 1i
store %c, %114
next_iteration # -> $B11
}
}
continue # -> $B8
}
$B8: { # continuing
%115:i32 = load %b
%x_43:i32 = let %115
%117:i32 = add %x_43, 1i
store %b, %117
next_iteration # -> $B7
}
}
continue # -> $B4
}
$B4: { # continuing
%118:i32 = load %a
%x_45:i32 = let %118
%120:i32 = add %x_45, 1i
store %a, %120
next_iteration # -> $B3
}
}
%121:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%122:i32 = load %121
%x_47:i32 = let %122
%124:ptr<function, f32, read_write> = access %sums, %x_47
%125:f32 = load %124
%x_147:f32 = let %125
%127:ptr<uniform, f32, read> = access %x_8, 0u, 1i, 0u
%128:f32 = load %127
%x_149:f32 = let %128
%130:bool = eq %x_147, %x_149
%x_150:bool = let %130
store %x_159_phi, %x_150
if %x_150 [t: $B19] { # if_5
$B19: { # true
%132:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%133:i32 = load %132
%x_48:i32 = let %133
%135:ptr<function, f32, read_write> = access %sums, %x_48
%136:f32 = load %135
%x_155:f32 = let %136
%138:ptr<uniform, f32, read> = access %x_8, 0u, 2i, 0u
%139:f32 = load %138
%x_157:f32 = let %139
%141:bool = eq %x_155, %x_157
store %x_158, %141
%142:bool = load %x_158
store %x_159_phi, %142
exit_if # if_5
}
}
%143:bool = load %x_159_phi
%x_159:bool = let %143
if %x_159 [t: $B20, f: $B21] { # if_6
$B20: { # true
%145:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%146:i32 = load %145
%x_49:i32 = let %146
%148:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%149:i32 = load %148
%x_50:i32 = let %149
%151:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%152:i32 = load %151
%x_51:i32 = let %152
%154:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%155:i32 = load %154
%x_52:i32 = let %155
%157:f32 = convert %x_49
%158:f32 = let %157
%159:f32 = convert %x_50
%160:f32 = let %159
%161:f32 = convert %x_51
%162:f32 = let %161
%163:f32 = convert %x_52
%164:vec4<f32> = construct %158, %160, %162, %163
store %x_GLF_color, %164
exit_if # if_6
}
$B21: { # false
%165:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%166:i32 = load %165
%x_53:i32 = let %166
%168:f32 = convert %x_53
%x_173:f32 = let %168
%170:vec4<f32> = construct %x_173, %x_173, %x_173, %x_173
store %x_GLF_color, %170
exit_if # if_6
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B22: {
%172:void = call %main_1
%173:vec4<f32> = load %x_GLF_color
%174:main_out = construct %173
ret %174
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************