| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf1 = struct @align(4) { |
| one:u32 @offset(0) |
| } |
| |
| strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 1> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %gl_FragCoord:ptr<private, vec4<f32>, read_write> = var |
| %x_8:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| %x_10:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| } |
| |
| %func_ = func():f32 { |
| $B2: { |
| switch 1i [c: (0i, $B3), c: (default, $B4)] { # switch_1 |
| $B3: { # case |
| ret 1.0f |
| } |
| $B4: { # case |
| exit_switch # switch_1 |
| } |
| } |
| ret 0.0f |
| } |
| } |
| %main_1 = func():void { |
| $B5: { |
| %v:ptr<function, vec4<f32>, read_write> = var |
| store %v, vec4<f32>(1.0f) |
| %8:f32 = load_vector_element %gl_FragCoord, 1u |
| %9:bool = lt %8, 0.0f |
| if %9 [t: $B6] { # if_1 |
| $B6: { # true |
| %10:f32 = call %func_ |
| %x_42:f32 = let %10 |
| %12:vec4<f32> = construct %x_42 |
| store %v, %12 |
| exit_if # if_1 |
| } |
| } |
| %13:vec4<f32> = load %v |
| %14:u32 = pack4x8unorm %13 |
| %15:bool = eq %14, 1u |
| if %15 [t: $B7] { # if_2 |
| $B7: { # true |
| ret |
| } |
| } |
| %16:ptr<uniform, u32, read> = access %x_8, 0u |
| %17:u32 = load %16 |
| %18:u32 = and %17, 31u |
| %19:u32 = shl 1u, %18 |
| %20:bool = eq %19, 2u |
| if %20 [t: $B8, f: $B9] { # if_3 |
| $B8: { # true |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| exit_if # if_3 |
| } |
| $B9: { # false |
| %21:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u |
| %22:i32 = load %21 |
| %23:f32 = convert %22 |
| %24:vec4<f32> = construct %23 |
| store %x_GLF_color, %24 |
| exit_if # if_3 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out { |
| $B10: { |
| store %gl_FragCoord, %gl_FragCoord_param |
| %27:void = call %main_1 |
| %28:vec4<f32> = load %x_GLF_color |
| %29:main_out = construct %28 |
| ret %29 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |