blob: 55040fdfca482bac401c9c3f1522284a6539962e [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(4) {
two:i32 @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_7:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%i:ptr<function, i32, read_write> = var
%r:ptr<function, i32, read_write> = var
store %i, 0i
store %r, 0i
loop [b: $B3, c: $B4] { # loop_1
$B3: { # body
%6:i32 = load %r
%x_35:i32 = let %6
%8:ptr<uniform, i32, read> = access %x_7, 0u
%9:i32 = load %8
%x_37:i32 = let %9
%11:i32 = mul %x_37, 4i
%12:bool = lt %x_35, %11
if %12 [t: $B5, f: $B6] { # if_1
$B5: { # true
exit_if # if_1
}
$B6: { # false
exit_loop # loop_1
}
}
%13:i32 = load %r
%x_41:i32 = let %13
%15:ptr<uniform, i32, read> = access %x_7, 0u
%16:i32 = load %15
%x_43:i32 = let %16
%18:i32 = load %i
%x_46:i32 = let %18
%20:i32 = call %tint_div_i32, %x_41, %x_43
%22:i32 = access vec4<i32>(1i, 2i, 3i, 4i), %20
%23:i32 = add %x_46, %22
store %i, %23
continue # -> $B4
}
$B4: { # continuing
%24:i32 = load %r
%x_48:i32 = let %24
%26:i32 = add %x_48, 2i
store %r, %26
next_iteration # -> $B3
}
}
%27:i32 = load %i
%x_50:i32 = let %27
%29:bool = eq %x_50, 10i
if %29 [t: $B7, f: $B8] { # if_2
$B7: { # true
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
exit_if # if_2
}
$B8: { # false
store %x_GLF_color, vec4<f32>(0.0f)
exit_if # if_2
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B9: {
%31:void = call %main_1
%32:vec4<f32> = load %x_GLF_color
%33:main_out = construct %32
ret %33
}
}
%tint_div_i32 = func(%lhs:i32, %rhs:i32):i32 {
$B10: {
%36:bool = eq %rhs, 0i
%37:bool = eq %lhs, -2147483648i
%38:bool = eq %rhs, -1i
%39:bool = and %37, %38
%40:bool = or %36, %39
%41:i32 = select %rhs, 1i, %40
%42:i32 = div %lhs, %41
ret %42
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************