blob: bd4eca441f403a9fea10f0455f7be41a92a1f804 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:f32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr, 4> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr_1, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_6:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_9:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%v1:ptr<function, vec2<f32>, read_write> = var
%v2:ptr<function, vec2<i32>, read_write> = var
%v3:ptr<function, vec2<f32>, read_write> = var
%x_66:ptr<function, bool, read_write> = var
%x_67_phi:ptr<function, bool, read_write> = var
%10:ptr<uniform, f32, read> = access %x_6, 0u, 2i, 0u
%11:f32 = load %10
%x_41:f32 = let %11
%13:ptr<uniform, f32, read> = access %x_6, 0u, 3i, 0u
%14:f32 = load %13
%x_43:f32 = let %14
%16:vec2<f32> = construct %x_41, %x_43
%17:vec2<f32> = sinh %16
store %v1, %17
%18:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u
%19:i32 = load %18
%x_47:i32 = let %19
%21:vec2<i32> = construct %x_47, -3000i
store %v2, %21
%22:vec2<f32> = load %v1
%x_49:vec2<f32> = let %22
%24:vec2<i32> = load %v2
%x_50:vec2<i32> = let %24
%26:vec2<f32> = ldexp %x_49, %x_50
store %v3, %26
%27:f32 = load_vector_element %v3, 1u
%x_53:f32 = let %27
%29:vec4<f32> = construct %x_53, %x_53, %x_53, %x_53
store %x_GLF_color, %29
%30:f32 = load_vector_element %v3, 0u
%x_56:f32 = let %30
%32:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%33:f32 = load %32
%x_58:f32 = let %33
%35:bool = gt %x_56, %x_58
%x_59:bool = let %35
store %x_67_phi, %x_59
if %x_59 [t: $B3] { # if_1
$B3: { # true
%37:f32 = load_vector_element %v3, 0u
%x_63:f32 = let %37
%39:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u
%40:f32 = load %39
%x_65:f32 = let %40
%42:bool = lt %x_63, %x_65
store %x_66, %42
%43:bool = load %x_66
store %x_67_phi, %43
exit_if # if_1
}
}
%44:bool = load %x_67_phi
%x_67:bool = let %44
if %x_67 [t: $B4, f: $B5] { # if_2
$B4: { # true
%46:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u
%47:i32 = load %46
%x_72:i32 = let %47
%49:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u
%50:i32 = load %49
%x_75:i32 = let %50
%52:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u
%53:i32 = load %52
%x_78:i32 = let %53
%55:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u
%56:i32 = load %55
%x_81:i32 = let %56
%58:f32 = convert %x_72
%59:f32 = let %58
%60:f32 = convert %x_75
%61:f32 = let %60
%62:f32 = convert %x_78
%63:f32 = let %62
%64:f32 = convert %x_81
%65:vec4<f32> = construct %59, %61, %63, %64
store %x_GLF_color, %65
exit_if # if_2
}
$B5: { # false
%66:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u
%67:i32 = load %66
%x_85:i32 = let %67
%69:f32 = convert %x_85
%x_86:f32 = let %69
%71:vec4<f32> = construct %x_86, %x_86, %x_86, %x_86
store %x_GLF_color, %71
exit_if # if_2
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B6: {
%73:void = call %main_1
%74:vec4<f32> = load %x_GLF_color
%75:main_out = construct %74
ret %75
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************