| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:1257 internal compiler error: main_out = struct @align(4) { |
| expect_1:i32 @offset(0), @location(0), @interpolate(flat) |
| } |
| |
| $B1: { # root |
| %gl_FragCoord:ptr<private, vec4<f32>, read_write> = var |
| %expect:ptr<private, i32, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %inbounds:ptr<function, bool, read_write> = var |
| %x_31:ptr<function, bool, read_write> = var |
| %x_32:ptr<function, bool, read_write> = var |
| %7:f32 = load_vector_element %gl_FragCoord, 0u |
| %8:bool = lt %7, 128.0f |
| %x_25:bool = let %8 |
| store %x_32, %x_25 |
| %10:bool = eq %x_25, false |
| if %10 [t: $B3] { # if_1 |
| $B3: { # true |
| %11:f32 = load_vector_element %gl_FragCoord, 1u |
| %12:bool = lt %11, 128.0f |
| store %x_31, %12 |
| %13:bool = load %x_31 |
| store %x_32, %13 |
| exit_if # if_1 |
| } |
| } |
| %14:bool = load %x_32 |
| store %inbounds, %14 |
| %15:bool = load %inbounds |
| %16:i32 = select -1i, 1i, %15 |
| store %expect, %16 |
| ret |
| } |
| } |
| %tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out { |
| $B4: { |
| store %gl_FragCoord, %gl_FragCoord_param |
| %19:void = call %main_1 |
| %20:i32 = load %expect |
| %21:main_out = construct %20 |
| ret %21 |
| } |
| } |
| |
| invalid entry point IO struct uses |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |