blob: b3f51601bc360b6ad0144852b41368e342d8e8c9 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:1257 internal compiler error: main_out = struct @align(16) {
result_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%result:ptr<private, vec4<f32>, read_write> = var
%gl_FragCoord:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%4:f32 = load_vector_element %gl_FragCoord, 0u
%x_19:f32 = let %4
%6:f32 = load_vector_element %gl_FragCoord, 1u
%x_23:f32 = let %6
%8:f32 = floor %x_19
%9:f32 = div %8, 255.0f
%10:f32 = let %9
%11:f32 = floor %x_23
%12:f32 = div %11, 255.0f
%13:vec4<f32> = construct %10, %12, 0.0f, 0.0f
store %result, %13
ret
}
}
%tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out {
$B3: {
store %gl_FragCoord, %gl_FragCoord_param
%16:void = call %main_1
%17:vec4<f32> = load %result
%18:main_out = construct %17
ret %18
}
}
invalid entry point IO struct uses
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************