| // Copyright 2019 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include "dawn/native/CommandEncoder.h" | |
| #include <string_view> | |
| #include <utility> | |
| #include <vector> | |
| #include "absl/container/inlined_vector.h" | |
| #include "dawn/common/BitSetIterator.h" | |
| #include "dawn/common/Enumerator.h" | |
| #include "dawn/common/Math.h" | |
| #include "dawn/common/NonMovable.h" | |
| #include "dawn/native/Adapter.h" | |
| #include "dawn/native/ApplyClearColorValueWithDrawHelper.h" | |
| #include "dawn/native/BindGroup.h" | |
| #include "dawn/native/BlitBufferToDepthStencil.h" | |
| #include "dawn/native/BlitDepthToDepth.h" | |
| #include "dawn/native/BlitTextureToBuffer.h" | |
| #include "dawn/native/Buffer.h" | |
| #include "dawn/native/ChainUtils.h" | |
| #include "dawn/native/CommandBuffer.h" | |
| #include "dawn/native/CommandBufferStateTracker.h" | |
| #include "dawn/native/CommandValidation.h" | |
| #include "dawn/native/Commands.h" | |
| #include "dawn/native/ComputePassEncoder.h" | |
| #include "dawn/native/Device.h" | |
| #include "dawn/native/ErrorData.h" | |
| #include "dawn/native/ObjectType_autogen.h" | |
| #include "dawn/native/QueryHelper.h" | |
| #include "dawn/native/QuerySet.h" | |
| #include "dawn/native/Queue.h" | |
| #include "dawn/native/RenderPassEncoder.h" | |
| #include "dawn/native/RenderPassWorkaroundsHelper.h" | |
| #include "dawn/native/RenderPipeline.h" | |
| #include "dawn/native/ValidationUtils_autogen.h" | |
| #include "dawn/native/utils/WGPUHelpers.h" | |
| #include "dawn/platform/DawnPlatform.h" | |
| #include "dawn/platform/tracing/TraceEvent.h" | |
| namespace dawn::native { | |
| namespace { | |
| // Record the subresource range of a attachment used in render pass for checking overlaps. | |
| struct RecordedAttachment { | |
| const TextureBase* texture; | |
| uint32_t mipLevel; | |
| // For 3d color attachment, it's the attachment's depthSlice. | |
| uint32_t depthOrArrayLayer; | |
| bool operator==(const RecordedAttachment& other) const { | |
| return ((other.texture == texture) && (other.mipLevel == mipLevel) && | |
| (other.depthOrArrayLayer == depthOrArrayLayer)); | |
| } | |
| }; | |
| enum class AttachmentType : uint8_t { | |
| ColorAttachment, | |
| ResolveTarget, | |
| DepthStencilAttachment, | |
| StorageAttachment | |
| }; | |
| std::string_view GetAttachmentTypeStr(AttachmentType type) { | |
| switch (type) { | |
| case AttachmentType::ColorAttachment: | |
| return "color attachment"; | |
| case AttachmentType::ResolveTarget: | |
| return "resolve target"; | |
| case AttachmentType::DepthStencilAttachment: | |
| return "depth stencil attachment"; | |
| case AttachmentType::StorageAttachment: | |
| return "storage attachment"; | |
| } | |
| DAWN_UNREACHABLE(); | |
| } | |
| // The width, height, sample count and subresource range need to be validated between all | |
| // attachments in the render pass. This class records all the states and validate them for each | |
| // attachment. | |
| class RenderPassValidationState final : public NonMovable { | |
| public: | |
| explicit RenderPassValidationState(bool unsafeApi) : mUnsafeApi(unsafeApi) {} | |
| ~RenderPassValidationState() = default; | |
| // Record the attachment in the render pass if it passes all validations: | |
| // - the attachment has same with, height and sample count with other attachments | |
| // - no overlaps with other attachments | |
| // TODO(dawn:1020): Improve the error messages to include the index information of the | |
| // attachment in the render pass descriptor. | |
| MaybeError AddAttachment(const TextureViewBase* attachment, | |
| AttachmentType attachmentType, | |
| uint32_t depthSlice = wgpu::kDepthSliceUndefined) { | |
| if (attachment == nullptr) { | |
| return {}; | |
| } | |
| DAWN_ASSERT(attachment->GetLevelCount() == 1); | |
| DAWN_ASSERT(attachment->GetLayerCount() == 1); | |
| const std::string_view attachmentTypeStr = GetAttachmentTypeStr(attachmentType); | |
| std::string_view implicitPrefixStr; | |
| // Not need to validate the implicit sample count for the depth stencil attachment. | |
| if (mImplicitSampleCount > 1 && attachmentType != AttachmentType::DepthStencilAttachment) { | |
| DAWN_INVALID_IF(attachment->GetTexture()->GetSampleCount() != 1, | |
| "The %s %s sample count (%u) is not 1 when it has implicit " | |
| "sample count (%u).", | |
| attachmentTypeStr, attachment, | |
| attachment->GetTexture()->GetSampleCount(), mImplicitSampleCount); | |
| implicitPrefixStr = "implicit "; | |
| } | |
| Extent3D renderSize = attachment->GetSingleSubresourceVirtualSize(); | |
| Extent3D attachmentValidationSize = renderSize; | |
| if (attachment->GetTexture()->GetFormat().IsMultiPlanar()) { | |
| // For multi-planar texture, D3D requires depth stencil buffer size must be equal to the | |
| // size of the plane 0 for the color attachment texture (`attachmentValidationSize`). | |
| // Vulkan, Metal and GL requires buffer size equal or bigger than render size. To make | |
| // all dawn backends work, dawn requires depth attachment's size equal to the | |
| // `attachmentValidationSize`. | |
| // Vulkan: | |
| // https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VkFramebufferCreateInfo.html#VUID-VkFramebufferCreateInfo-flags-04533 | |
| // OpenGLES3.0 (https://www.khronos.org/registry/OpenGL/specs/es/3.0/es_spec_3.0.pdf | |
| // section 4.4.4.2) allows attachments have unequal size. | |
| attachmentValidationSize = | |
| attachment->GetTexture()->GetMipLevelSingleSubresourceVirtualSize( | |
| attachment->GetBaseMipLevel(), Aspect::Plane0); | |
| } | |
| if (HasAttachment()) { | |
| switch (attachmentType) { | |
| case AttachmentType::ColorAttachment: | |
| case AttachmentType::StorageAttachment: { | |
| DAWN_INVALID_IF( | |
| renderSize.width != mRenderWidth || renderSize.height != mRenderHeight, | |
| "The %s %s size (width: %u, height: %u) does not match the size of the " | |
| "other attachments (width: %u, height: %u).", | |
| attachmentTypeStr, attachment, renderSize.width, renderSize.height, | |
| mRenderWidth, mRenderHeight); | |
| break; | |
| } | |
| case AttachmentType::ResolveTarget: { | |
| // TODO(chromium:324422644): support using multi-planar texture as resolve | |
| // target. | |
| DAWN_INVALID_IF(attachment->GetTexture()->GetFormat().IsMultiPlanar(), | |
| "The resolve target %s used as resolve target is from a " | |
| "multi-planar texture. It is not supported by dawn yet.", | |
| attachment); | |
| DAWN_INVALID_IF( | |
| renderSize.width != mRenderWidth || renderSize.height != mRenderHeight, | |
| "The resolve target %s size (width: %u, height: %u) does not match the " | |
| "size of the other attachments (width: %u, height: %u).", | |
| attachment, renderSize.width, renderSize.height, mRenderWidth, | |
| mRenderHeight); | |
| break; | |
| } | |
| case AttachmentType::DepthStencilAttachment: { | |
| // TODO(chromium:324422644): re-enable this validation code. | |
| // This validation code will block skia to chromium autoroll, so disable it | |
| // temporarily. | |
| const bool disableValidation = | |
| mUnsafeApi && mAttachmentValidationWidth != mRenderWidth; | |
| DAWN_INVALID_IF( | |
| !disableValidation && | |
| (attachmentValidationSize.width != mAttachmentValidationWidth || | |
| attachmentValidationSize.height != mAttachmentValidationHeight), | |
| "The depth stencil attachment %s size (width: %u, height: %u) does not " | |
| "match the size of the other attachments' base plane (width: %u, height: " | |
| "%u).", | |
| attachment, attachmentValidationSize.width, attachmentValidationSize.height, | |
| mAttachmentValidationWidth, mAttachmentValidationHeight); | |
| break; | |
| } | |
| } | |
| // Skip the sampleCount validation for resolve target | |
| DAWN_INVALID_IF(attachmentType != AttachmentType::ResolveTarget && | |
| attachment->GetTexture()->GetSampleCount() != mSampleCount, | |
| "The %s %s %ssample count (%u) does not match the sample count of the " | |
| "other attachments (%u).", | |
| attachmentTypeStr, attachment, implicitPrefixStr, | |
| attachment->GetTexture()->GetSampleCount(), mSampleCount); | |
| } else { | |
| mRenderWidth = renderSize.width; | |
| mRenderHeight = renderSize.height; | |
| mAttachmentValidationWidth = attachmentValidationSize.width; | |
| mAttachmentValidationHeight = attachmentValidationSize.height; | |
| mSampleCount = mImplicitSampleCount > 1 ? mImplicitSampleCount | |
| : attachment->GetTexture()->GetSampleCount(); | |
| DAWN_ASSERT(mRenderWidth != 0); | |
| DAWN_ASSERT(mRenderHeight != 0); | |
| DAWN_ASSERT(mAttachmentValidationWidth != 0); | |
| DAWN_ASSERT(mAttachmentValidationHeight != 0); | |
| DAWN_ASSERT(mSampleCount != 0); | |
| } | |
| RecordedAttachment record; | |
| record.texture = attachment->GetTexture(); | |
| record.mipLevel = attachment->GetBaseMipLevel(); | |
| if (attachment->GetDimension() == wgpu::TextureViewDimension::e3D) { | |
| DAWN_ASSERT(attachment->GetBaseArrayLayer() == 0); | |
| record.depthOrArrayLayer = depthSlice; | |
| } else { | |
| DAWN_ASSERT(depthSlice == wgpu::kDepthSliceUndefined); | |
| record.depthOrArrayLayer = attachment->GetBaseArrayLayer(); | |
| } | |
| for (size_t i = 0; i < mRecords.size(); i++) { | |
| DAWN_INVALID_IF( | |
| mRecords[i] == record, | |
| "The %s %s has read-write or write-write conflict with another attachment.", | |
| attachmentTypeStr, attachment); | |
| } | |
| mRecords.push_back(record); | |
| return {}; | |
| } | |
| bool HasAttachment() const { return !mRecords.empty(); } | |
| bool IsValidState() const { | |
| return ((mRenderWidth > 0) && (mRenderHeight > 0) && (mSampleCount > 0) && | |
| (mImplicitSampleCount == 0 || mImplicitSampleCount == mSampleCount)); | |
| } | |
| uint32_t GetRenderWidth() const { return mRenderWidth; } | |
| uint32_t GetRenderHeight() const { return mRenderHeight; } | |
| uint32_t GetSampleCount() const { return mSampleCount; } | |
| uint32_t GetImplicitSampleCount() const { return mImplicitSampleCount; } | |
| void SetImplicitSampleCount(uint32_t implicitSampleCount) { | |
| mImplicitSampleCount = implicitSampleCount; | |
| } | |
| bool WillExpandResolveTexture() const { return mWillExpandResolveTexture; } | |
| void SetWillExpandResolveTexture(bool enabled) { mWillExpandResolveTexture = enabled; } | |
| private: | |
| const bool mUnsafeApi; | |
| // The attachment's width, height and sample count. | |
| uint32_t mRenderWidth = 0; | |
| uint32_t mRenderHeight = 0; | |
| uint32_t mSampleCount = 0; | |
| // The implicit multisample count used by MSAA render to single sampled. | |
| uint32_t mImplicitSampleCount = 0; | |
| uint32_t mAttachmentValidationWidth = 0; | |
| uint32_t mAttachmentValidationHeight = 0; | |
| // The records of the attachments that were validated in render pass. | |
| absl::InlinedVector<RecordedAttachment, kMaxColorAttachments> mRecords; | |
| bool mWillExpandResolveTexture = false; | |
| }; | |
| MaybeError ValidateB2BCopyAlignment(uint64_t dataSize, uint64_t srcOffset, uint64_t dstOffset) { | |
| // Copy size must be a multiple of 4 bytes on macOS. | |
| DAWN_INVALID_IF(dataSize % 4 != 0, "Copy size (%u) is not a multiple of 4.", dataSize); | |
| // SourceOffset and destinationOffset must be multiples of 4 bytes on macOS. | |
| DAWN_INVALID_IF(srcOffset % 4 != 0 || dstOffset % 4 != 0, | |
| "Source offset (%u) or destination offset (%u) is not a multiple of 4 bytes,", | |
| srcOffset, dstOffset); | |
| return {}; | |
| } | |
| MaybeError ValidateTextureSampleCountInBufferCopyCommands(const TextureBase* texture) { | |
| DAWN_INVALID_IF(texture->GetSampleCount() > 1, | |
| "%s sample count (%u) is not 1 when copying to or from a buffer.", texture, | |
| texture->GetSampleCount()); | |
| return {}; | |
| } | |
| MaybeError ValidateLinearTextureCopyOffset(const TextureDataLayout& layout, | |
| const TexelBlockInfo& blockInfo, | |
| const bool hasDepthOrStencil) { | |
| if (hasDepthOrStencil) { | |
| // For depth-stencil texture, buffer offset must be a multiple of 4. | |
| DAWN_INVALID_IF(layout.offset % 4 != 0, | |
| "Offset (%u) is not a multiple of 4 for depth/stencil texture.", | |
| layout.offset); | |
| } else { | |
| DAWN_INVALID_IF(layout.offset % blockInfo.byteSize != 0, | |
| "Offset (%u) is not a multiple of the texel block byte size (%u).", | |
| layout.offset, blockInfo.byteSize); | |
| } | |
| return {}; | |
| } | |
| MaybeError ValidateTextureFormatForTextureToBufferCopyInCompatibilityMode( | |
| const TextureBase* texture) { | |
| DAWN_INVALID_IF(texture->GetFormat().isCompressed, | |
| "%s with format %s cannot be used as the source in a texture to buffer copy in " | |
| "compatibility mode.", | |
| texture, texture->GetFormat().format); | |
| return {}; | |
| } | |
| MaybeError ValidateSourceTextureFormatForTextureToTextureCopyInCompatibilityMode( | |
| const TextureBase* texture) { | |
| DAWN_INVALID_IF( | |
| texture->GetFormat().isCompressed, | |
| "%s with format %s cannot be used as the source in a texture to texture copy in " | |
| "compatibility mode.", | |
| texture, texture->GetFormat().format); | |
| return {}; | |
| } | |
| MaybeError ValidateTextureDepthStencilToBufferCopyRestrictions(const ImageCopyTexture& src) { | |
| Aspect aspectUsed; | |
| DAWN_TRY_ASSIGN(aspectUsed, SingleAspectUsedByImageCopyTexture(src)); | |
| if (aspectUsed == Aspect::Depth) { | |
| switch (src.texture->GetFormat().format) { | |
| case wgpu::TextureFormat::Depth24Plus: | |
| case wgpu::TextureFormat::Depth24PlusStencil8: | |
| return DAWN_VALIDATION_ERROR( | |
| "The depth aspect of %s format %s cannot be selected in a texture to " | |
| "buffer copy.", | |
| src.texture, src.texture->GetFormat().format); | |
| case wgpu::TextureFormat::Depth32Float: | |
| case wgpu::TextureFormat::Depth16Unorm: | |
| case wgpu::TextureFormat::Depth32FloatStencil8: | |
| break; | |
| default: | |
| DAWN_UNREACHABLE(); | |
| } | |
| } | |
| return {}; | |
| } | |
| MaybeError ValidateAttachmentArrayLayersAndLevelCount(const TextureViewBase* attachment) { | |
| // Currently we do not support layered rendering. | |
| DAWN_INVALID_IF(attachment->GetLayerCount() > 1, | |
| "The layer count (%u) of %s used as attachment is greater than 1.", | |
| attachment->GetLayerCount(), attachment); | |
| DAWN_INVALID_IF(attachment->GetLevelCount() > 1, | |
| "The mip level count (%u) of %s used as attachment is greater than 1.", | |
| attachment->GetLevelCount(), attachment); | |
| return {}; | |
| } | |
| MaybeError ValidateResolveTarget(const DeviceBase* device, | |
| const RenderPassColorAttachment& colorAttachment, | |
| UsageValidationMode usageValidationMode) { | |
| if (colorAttachment.resolveTarget == nullptr) { | |
| return {}; | |
| } | |
| const TextureViewBase* resolveTarget = colorAttachment.resolveTarget; | |
| const TextureViewBase* attachment = colorAttachment.view; | |
| DAWN_TRY(device->ValidateObject(colorAttachment.resolveTarget)); | |
| DAWN_TRY(ValidateCanUseAs(colorAttachment.resolveTarget, wgpu::TextureUsage::RenderAttachment, | |
| usageValidationMode)); | |
| DAWN_INVALID_IF(!attachment->GetTexture()->IsMultisampledTexture(), | |
| "Cannot set %s as a resolve target when the color attachment %s has a sample " | |
| "count of 1.", | |
| resolveTarget, attachment); | |
| DAWN_INVALID_IF(resolveTarget->GetTexture()->IsMultisampledTexture(), | |
| "Cannot use %s as resolve target. Sample count (%u) is greater than 1.", | |
| resolveTarget, resolveTarget->GetTexture()->GetSampleCount()); | |
| DAWN_INVALID_IF(resolveTarget->GetDimension() != wgpu::TextureViewDimension::e2D && | |
| resolveTarget->GetDimension() != wgpu::TextureViewDimension::e2DArray, | |
| "The dimension (%s) of resolve target %s is not 2D or 2DArray.", | |
| resolveTarget->GetDimension(), resolveTarget); | |
| DAWN_INVALID_IF(resolveTarget->GetLayerCount() > 1, | |
| "The resolve target %s array layer count (%u) is not 1.", resolveTarget, | |
| resolveTarget->GetLayerCount()); | |
| DAWN_INVALID_IF(resolveTarget->GetLevelCount() > 1, | |
| "The resolve target %s mip level count (%u) is not 1.", resolveTarget, | |
| resolveTarget->GetLevelCount()); | |
| wgpu::TextureFormat resolveTargetFormat = resolveTarget->GetFormat().format; | |
| DAWN_INVALID_IF( | |
| resolveTargetFormat != attachment->GetFormat().format, | |
| "The resolve target %s format (%s) does not match the color attachment %s format " | |
| "(%s).", | |
| resolveTarget, resolveTargetFormat, attachment, attachment->GetFormat().format); | |
| DAWN_INVALID_IF( | |
| !resolveTarget->GetFormat().supportsResolveTarget, | |
| "The resolve target %s format (%s) does not support being used as resolve target.", | |
| resolveTarget, resolveTargetFormat); | |
| return {}; | |
| } | |
| MaybeError ValidateColorAttachmentDepthSlice(const TextureViewBase* attachment, | |
| uint32_t depthSlice) { | |
| if (attachment->GetDimension() != wgpu::TextureViewDimension::e3D) { | |
| DAWN_INVALID_IF(depthSlice != wgpu::kDepthSliceUndefined, | |
| "depthSlice (%u) is defined for a non-3D attachment (%s).", depthSlice, | |
| attachment); | |
| return {}; | |
| } | |
| DAWN_INVALID_IF(depthSlice == wgpu::kDepthSliceUndefined, | |
| "depthSlice (%u) for a 3D attachment (%s) is undefined.", depthSlice, | |
| attachment); | |
| const Extent3D& attachmentSize = attachment->GetSingleSubresourceVirtualSize(); | |
| DAWN_INVALID_IF(depthSlice >= attachmentSize.depthOrArrayLayers, | |
| "depthSlice (%u) of the attachment (%s) is >= the " | |
| "depthOrArrayLayers (%u) of the attachment's subresource at mip level (%u).", | |
| depthSlice, attachment, attachmentSize.depthOrArrayLayers, | |
| attachment->GetBaseMipLevel()); | |
| return {}; | |
| } | |
| MaybeError ValidateColorAttachmentRenderToSingleSampled( | |
| const DeviceBase* device, | |
| const RenderPassColorAttachment& colorAttachment, | |
| const DawnRenderPassColorAttachmentRenderToSingleSampled* msaaRenderToSingleSampledDesc) { | |
| DAWN_ASSERT(msaaRenderToSingleSampledDesc != nullptr); | |
| DAWN_INVALID_IF( | |
| !device->HasFeature(Feature::MSAARenderToSingleSampled), | |
| "The color attachment %s has implicit sample count while the %s feature is not enabled.", | |
| colorAttachment.view, ToAPI(Feature::MSAARenderToSingleSampled)); | |
| DAWN_INVALID_IF(!IsValidSampleCount(msaaRenderToSingleSampledDesc->implicitSampleCount) || | |
| msaaRenderToSingleSampledDesc->implicitSampleCount <= 1, | |
| "The color attachment %s's implicit sample count (%u) is not supported.", | |
| colorAttachment.view, msaaRenderToSingleSampledDesc->implicitSampleCount); | |
| DAWN_INVALID_IF(!colorAttachment.view->GetTexture()->IsImplicitMSAARenderTextureViewSupported(), | |
| "Color attachment %s was not created with %s usage, which is required for " | |
| "having implicit sample count (%u).", | |
| colorAttachment.view, wgpu::TextureUsage::TextureBinding, | |
| msaaRenderToSingleSampledDesc->implicitSampleCount); | |
| DAWN_INVALID_IF(!colorAttachment.view->GetFormat().supportsResolveTarget, | |
| "The color attachment %s format (%s) does not support being used with " | |
| "implicit sample count (%u). The format does not support resolve.", | |
| colorAttachment.view, colorAttachment.view->GetFormat().format, | |
| msaaRenderToSingleSampledDesc->implicitSampleCount); | |
| DAWN_INVALID_IF(colorAttachment.resolveTarget != nullptr, | |
| "Cannot set %s as a resolve target. No resolve target should be specified " | |
| "for the color attachment %s with implicit sample count (%u).", | |
| colorAttachment.resolveTarget, colorAttachment.view, | |
| msaaRenderToSingleSampledDesc->implicitSampleCount); | |
| return {}; | |
| } | |
| MaybeError ValidateExpandResolveTextureLoadOp(const DeviceBase* device, | |
| const RenderPassColorAttachment& colorAttachment, | |
| RenderPassValidationState* validationState) { | |
| DAWN_INVALID_IF(!device->HasFeature(Feature::DawnLoadResolveTexture), | |
| "%s is used while the %s is not enabled.", wgpu::LoadOp::ExpandResolveTexture, | |
| ToAPI(Feature::DawnLoadResolveTexture)); | |
| uint32_t textureSampleCount = colorAttachment.view->GetTexture()->GetSampleCount(); | |
| DAWN_INVALID_IF(!IsValidSampleCount(textureSampleCount) || textureSampleCount <= 1, | |
| "The color attachment %s's sample count (%u) is not supported by %s.", | |
| colorAttachment.view, textureSampleCount, wgpu::LoadOp::ExpandResolveTexture); | |
| // These should already be validated before entering this function. | |
| DAWN_ASSERT(colorAttachment.resolveTarget != nullptr && | |
| !colorAttachment.resolveTarget->IsError()); | |
| DAWN_ASSERT(colorAttachment.view->GetFormat().supportsResolveTarget); | |
| DAWN_INVALID_IF( | |
| (colorAttachment.resolveTarget->GetUsage() & wgpu::TextureUsage::TextureBinding) == 0, | |
| "Resolve target %s was not created with %s usage, which is required for " | |
| "%s.", | |
| colorAttachment.resolveTarget, wgpu::TextureUsage::TextureBinding, | |
| wgpu::LoadOp::ExpandResolveTexture); | |
| // TODO(42240662): multiplanar textures are not supported as resolve target. | |
| // The RenderPassValidationState currently rejects such usage. | |
| DAWN_ASSERT(!colorAttachment.resolveTarget->GetTexture()->GetFormat().IsMultiPlanar()); | |
| validationState->SetWillExpandResolveTexture(true); | |
| return {}; | |
| } | |
| MaybeError ValidateRenderPassColorAttachment(DeviceBase* device, | |
| const RenderPassColorAttachment& colorAttachment, | |
| UsageValidationMode usageValidationMode, | |
| RenderPassValidationState* validationState) { | |
| TextureViewBase* attachment = colorAttachment.view; | |
| if (attachment == nullptr) { | |
| return {}; | |
| } | |
| DAWN_TRY(device->ValidateObject(attachment)); | |
| DAWN_TRY( | |
| ValidateCanUseAs(attachment, wgpu::TextureUsage::RenderAttachment, usageValidationMode)); | |
| UnpackedPtr<RenderPassColorAttachment> unpacked; | |
| DAWN_TRY_ASSIGN(unpacked, ValidateAndUnpack(&colorAttachment)); | |
| const auto* msaaRenderToSingleSampledDesc = | |
| unpacked.Get<DawnRenderPassColorAttachmentRenderToSingleSampled>(); | |
| if (msaaRenderToSingleSampledDesc) { | |
| DAWN_TRY(ValidateColorAttachmentRenderToSingleSampled(device, colorAttachment, | |
| msaaRenderToSingleSampledDesc)); | |
| validationState->SetImplicitSampleCount(msaaRenderToSingleSampledDesc->implicitSampleCount); | |
| // Note: we don't need to check whether the implicit sample count of different attachments | |
| // are the same. That already is done by indirectly comparing the sample count in | |
| // ValidateOrSetColorAttachmentSampleCount. | |
| } | |
| // Plane0, Plane1, and Plane2 aspects for multiplanar texture views should be allowed as color | |
| // attachments. | |
| Aspect kRenderableAspects = Aspect::Color | Aspect::Plane0 | Aspect::Plane1 | Aspect::Plane2; | |
| DAWN_INVALID_IF( | |
| !(attachment->GetAspects() & kRenderableAspects) || !attachment->GetFormat().isRenderable, | |
| "The color attachment %s format (%s) is not color renderable.", attachment, | |
| attachment->GetFormat().format); | |
| DAWN_TRY(ValidateLoadOp(colorAttachment.loadOp)); | |
| DAWN_TRY(ValidateStoreOp(colorAttachment.storeOp)); | |
| DAWN_INVALID_IF(colorAttachment.loadOp == wgpu::LoadOp::Undefined, "loadOp must be set."); | |
| DAWN_INVALID_IF(colorAttachment.storeOp == wgpu::StoreOp::Undefined, "storeOp must be set."); | |
| if (attachment->GetUsage() & wgpu::TextureUsage::TransientAttachment) { | |
| DAWN_INVALID_IF(colorAttachment.loadOp != wgpu::LoadOp::Clear && | |
| colorAttachment.loadOp != wgpu::LoadOp::ExpandResolveTexture, | |
| "The color attachment %s has the load op set to %s while its usage (%s) " | |
| "has the transient attachment bit set.", | |
| attachment, colorAttachment.loadOp, attachment->GetUsage()); | |
| DAWN_INVALID_IF(colorAttachment.storeOp != wgpu::StoreOp::Discard, | |
| "The color attachment %s has the store op set to %s while its usage (%s) " | |
| "has the transient attachment bit set.", | |
| attachment, wgpu::StoreOp::Store, attachment->GetUsage()); | |
| } | |
| const dawn::native::Color& clearValue = colorAttachment.clearValue; | |
| if (colorAttachment.loadOp == wgpu::LoadOp::Clear) { | |
| DAWN_INVALID_IF(std::isnan(clearValue.r) || std::isnan(clearValue.g) || | |
| std::isnan(clearValue.b) || std::isnan(clearValue.a), | |
| "Color clear value (%s) contains a NaN.", &clearValue); | |
| } else if (colorAttachment.loadOp == wgpu::LoadOp::ExpandResolveTexture) { | |
| DAWN_INVALID_IF(colorAttachment.resolveTarget == nullptr, | |
| "%s is used without resolve target.", wgpu::LoadOp::ExpandResolveTexture); | |
| } | |
| DAWN_TRY(ValidateColorAttachmentDepthSlice(attachment, colorAttachment.depthSlice)); | |
| DAWN_TRY(ValidateAttachmentArrayLayersAndLevelCount(attachment)); | |
| DAWN_TRY(validationState->AddAttachment(attachment, AttachmentType::ColorAttachment, | |
| colorAttachment.depthSlice)); | |
| if (validationState->GetImplicitSampleCount() <= 1) { | |
| // This step is skipped if implicitSampleCount > 1, because in that case, there shoudn't be | |
| // any explicit resolveTarget specified. | |
| DAWN_TRY(ValidateResolveTarget(device, colorAttachment, usageValidationMode)); | |
| if (colorAttachment.loadOp == wgpu::LoadOp::ExpandResolveTexture) { | |
| DAWN_TRY(ValidateExpandResolveTextureLoadOp(device, colorAttachment, validationState)); | |
| } | |
| // Add resolve target after adding color attachment to make sure there is already a color | |
| // attachment for the comparation of with and height. | |
| DAWN_TRY(validationState->AddAttachment(colorAttachment.resolveTarget, | |
| AttachmentType::ResolveTarget)); | |
| } | |
| return {}; | |
| } | |
| MaybeError ValidateRenderPassDepthStencilAttachment( | |
| DeviceBase* device, | |
| const RenderPassDepthStencilAttachment* depthStencilAttachment, | |
| UsageValidationMode usageValidationMode, | |
| RenderPassValidationState* validationState) { | |
| DAWN_ASSERT(depthStencilAttachment != nullptr); | |
| TextureViewBase* attachment = depthStencilAttachment->view; | |
| DAWN_TRY(device->ValidateObject(attachment)); | |
| DAWN_TRY( | |
| ValidateCanUseAs(attachment, wgpu::TextureUsage::RenderAttachment, usageValidationMode)); | |
| // DS attachments must encompass all aspects of the texture, so we first check that this is | |
| // true, which means that in the rest of the function we can assume that the view's format is | |
| // the same as the texture's format. | |
| const Format& format = attachment->GetTexture()->GetFormat(); | |
| DAWN_INVALID_IF( | |
| attachment->GetAspects() != format.aspects, | |
| "The depth stencil attachment %s must encompass all aspects of it's texture's format (%s).", | |
| attachment, format.format); | |
| DAWN_ASSERT(attachment->GetFormat().format == format.format); | |
| DAWN_INVALID_IF(!format.HasDepthOrStencil(), | |
| "The depth stencil attachment %s format (%s) is not a depth stencil format.", | |
| attachment, format.format); | |
| DAWN_INVALID_IF(!format.isRenderable, | |
| "The depth stencil attachment %s format (%s) is not renderable.", attachment, | |
| format.format); | |
| // Read only, or depth doesn't exist. | |
| if (depthStencilAttachment->depthReadOnly || | |
| !IsSubset(Aspect::Depth, attachment->GetAspects())) { | |
| DAWN_INVALID_IF(depthStencilAttachment->depthLoadOp != wgpu::LoadOp::Undefined || | |
| depthStencilAttachment->depthStoreOp != wgpu::StoreOp::Undefined, | |
| "Both depthLoadOp (%s) and depthStoreOp (%s) must not be set if the " | |
| "attachment (%s) has no depth aspect or depthReadOnly (%u) is true.", | |
| depthStencilAttachment->depthLoadOp, depthStencilAttachment->depthStoreOp, | |
| attachment, depthStencilAttachment->depthReadOnly); | |
| } else { | |
| DAWN_TRY(ValidateLoadOp(depthStencilAttachment->depthLoadOp)); | |
| DAWN_TRY(ValidateStoreOp(depthStencilAttachment->depthStoreOp)); | |
| DAWN_INVALID_IF(depthStencilAttachment->depthLoadOp == wgpu::LoadOp::Undefined || | |
| depthStencilAttachment->depthStoreOp == wgpu::StoreOp::Undefined, | |
| "Both depthLoadOp (%s) and depthStoreOp (%s) must be set if the attachment " | |
| "(%s) has a depth aspect or depthReadOnly (%u) is false.", | |
| depthStencilAttachment->depthLoadOp, depthStencilAttachment->depthStoreOp, | |
| attachment, depthStencilAttachment->depthReadOnly); | |
| } | |
| DAWN_INVALID_IF(depthStencilAttachment->depthLoadOp == wgpu::LoadOp::ExpandResolveTexture || | |
| depthStencilAttachment->stencilLoadOp == wgpu::LoadOp::ExpandResolveTexture, | |
| "%s is not supported on depth/stencil attachment", | |
| wgpu::LoadOp::ExpandResolveTexture); | |
| // Read only, or stencil doesn't exist. | |
| if (depthStencilAttachment->stencilReadOnly || | |
| !IsSubset(Aspect::Stencil, attachment->GetAspects())) { | |
| DAWN_INVALID_IF(depthStencilAttachment->stencilLoadOp != wgpu::LoadOp::Undefined || | |
| depthStencilAttachment->stencilStoreOp != wgpu::StoreOp::Undefined, | |
| "Both stencilLoadOp (%s) and stencilStoreOp (%s) must not be set if the " | |
| "attachment (%s) has no stencil aspect or stencilReadOnly (%u) is true.", | |
| depthStencilAttachment->stencilLoadOp, | |
| depthStencilAttachment->stencilStoreOp, attachment, | |
| depthStencilAttachment->stencilReadOnly); | |
| } else { | |
| DAWN_TRY(ValidateLoadOp(depthStencilAttachment->stencilLoadOp)); | |
| DAWN_TRY(ValidateStoreOp(depthStencilAttachment->stencilStoreOp)); | |
| DAWN_INVALID_IF(depthStencilAttachment->stencilLoadOp == wgpu::LoadOp::Undefined || | |
| depthStencilAttachment->stencilStoreOp == wgpu::StoreOp::Undefined, | |
| "Both stencilLoadOp (%s) and stencilStoreOp (%s) must be set if the " | |
| "attachment (%s) has a stencil aspect or stencilReadOnly (%u) is false.", | |
| depthStencilAttachment->stencilLoadOp, | |
| depthStencilAttachment->stencilStoreOp, attachment, | |
| depthStencilAttachment->stencilReadOnly); | |
| } | |
| if (depthStencilAttachment->depthLoadOp == wgpu::LoadOp::Clear && | |
| IsSubset(Aspect::Depth, attachment->GetAspects())) { | |
| DAWN_INVALID_IF( | |
| std::isnan(depthStencilAttachment->depthClearValue), | |
| "depthClearValue (%f) must be set and must not be a NaN value if the attachment " | |
| "(%s) has a depth aspect and depthLoadOp is clear.", | |
| depthStencilAttachment->depthClearValue, attachment); | |
| DAWN_INVALID_IF(depthStencilAttachment->depthClearValue < 0.0f || | |
| depthStencilAttachment->depthClearValue > 1.0f, | |
| "depthClearValue (%f) must be between 0.0 and 1.0 if the attachment (%s) " | |
| "has a depth aspect and depthLoadOp is clear.", | |
| depthStencilAttachment->depthClearValue, attachment); | |
| } | |
| DAWN_TRY(ValidateAttachmentArrayLayersAndLevelCount(attachment)); | |
| DAWN_TRY(validationState->AddAttachment(attachment, AttachmentType::DepthStencilAttachment)); | |
| return {}; | |
| } | |
| MaybeError ValidateRenderPassPLS(DeviceBase* device, | |
| const RenderPassPixelLocalStorage* pls, | |
| UsageValidationMode usageValidationMode, | |
| RenderPassValidationState* validationState) { | |
| absl::InlinedVector<StorageAttachmentInfoForValidation, 4> attachments; | |
| for (size_t i = 0; i < pls->storageAttachmentCount; i++) { | |
| const RenderPassStorageAttachment& attachment = pls->storageAttachments[i]; | |
| // Validate the attachment can be used as a storage attachment. | |
| DAWN_TRY(device->ValidateObject(attachment.storage)); | |
| DAWN_TRY(ValidateCanUseAs(attachment.storage, wgpu::TextureUsage::StorageAttachment, | |
| usageValidationMode)); | |
| DAWN_TRY(ValidateAttachmentArrayLayersAndLevelCount(attachment.storage)); | |
| // Validate the load/storeOp and the clearValue. | |
| DAWN_TRY(ValidateLoadOp(attachment.loadOp)); | |
| DAWN_TRY(ValidateStoreOp(attachment.storeOp)); | |
| DAWN_INVALID_IF(attachment.loadOp == wgpu::LoadOp::Undefined, | |
| "storageAttachments[%i].loadOp must be set.", i); | |
| DAWN_INVALID_IF(attachment.storeOp == wgpu::StoreOp::Undefined, | |
| "storageAttachments[%i].storeOp must be set.", i); | |
| const dawn::native::Color& clearValue = attachment.clearValue; | |
| if (attachment.loadOp == wgpu::LoadOp::Clear) { | |
| DAWN_INVALID_IF(std::isnan(clearValue.r) || std::isnan(clearValue.g) || | |
| std::isnan(clearValue.b) || std::isnan(clearValue.a), | |
| "storageAttachments[%i].clearValue (%s) contains a NaN.", i, | |
| &clearValue); | |
| } | |
| DAWN_TRY( | |
| validationState->AddAttachment(attachment.storage, AttachmentType::StorageAttachment)); | |
| attachments.push_back({attachment.offset, attachment.storage->GetFormat().format}); | |
| } | |
| return ValidatePLSInfo(device, pls->totalPixelLocalStorageSize, | |
| {attachments.data(), attachments.size()}); | |
| } | |
| ResultOrError<UnpackedPtr<RenderPassDescriptor>> ValidateRenderPassDescriptor( | |
| DeviceBase* device, | |
| const RenderPassDescriptor* rawDescriptor, | |
| UsageValidationMode usageValidationMode, | |
| RenderPassValidationState* validationState) { | |
| UnpackedPtr<RenderPassDescriptor> descriptor; | |
| DAWN_TRY_ASSIGN_CONTEXT(descriptor, ValidateAndUnpack(rawDescriptor), | |
| "validating chained structs."); | |
| uint32_t maxColorAttachments = device->GetLimits().v1.maxColorAttachments; | |
| DAWN_INVALID_IF( | |
| descriptor->colorAttachmentCount > maxColorAttachments, | |
| "Color attachment count (%u) exceeds the maximum number of color attachments (%u).%s", | |
| descriptor->colorAttachmentCount, maxColorAttachments, | |
| DAWN_INCREASE_LIMIT_MESSAGE(device->GetAdapter(), maxColorAttachments, | |
| descriptor->colorAttachmentCount)); | |
| auto colorAttachments = ityp::SpanFromUntyped<ColorAttachmentIndex>( | |
| descriptor->colorAttachments, descriptor->colorAttachmentCount); | |
| ColorAttachmentFormats colorAttachmentFormats; | |
| for (auto [i, attachment] : Enumerate(colorAttachments)) { | |
| DAWN_TRY_CONTEXT(ValidateRenderPassColorAttachment(device, attachment, usageValidationMode, | |
| validationState), | |
| "validating colorAttachments[%u].", i); | |
| if (attachment.view) { | |
| colorAttachmentFormats.push_back(&attachment.view->GetFormat()); | |
| } | |
| } | |
| DAWN_TRY_CONTEXT(ValidateColorAttachmentBytesPerSample(device, colorAttachmentFormats), | |
| "validating color attachment bytes per sample."); | |
| if (descriptor->depthStencilAttachment != nullptr) { | |
| DAWN_TRY_CONTEXT( | |
| ValidateRenderPassDepthStencilAttachment(device, descriptor->depthStencilAttachment, | |
| usageValidationMode, validationState), | |
| "validating depthStencilAttachment."); | |
| } | |
| if (descriptor->occlusionQuerySet != nullptr) { | |
| DAWN_TRY(device->ValidateObject(descriptor->occlusionQuerySet)); | |
| DAWN_INVALID_IF(descriptor->occlusionQuerySet->GetQueryType() != wgpu::QueryType::Occlusion, | |
| "The occlusionQuerySet %s type (%s) is not %s.", | |
| descriptor->occlusionQuerySet, | |
| descriptor->occlusionQuerySet->GetQueryType(), wgpu::QueryType::Occlusion); | |
| } | |
| if (descriptor->timestampWrites != nullptr) { | |
| QuerySetBase* querySet = descriptor->timestampWrites->querySet; | |
| DAWN_ASSERT(querySet != nullptr); | |
| uint32_t beginningOfPassWriteIndex = descriptor->timestampWrites->beginningOfPassWriteIndex; | |
| uint32_t endOfPassWriteIndex = descriptor->timestampWrites->endOfPassWriteIndex; | |
| DAWN_TRY_CONTEXT(ValidatePassTimestampWrites(device, querySet, beginningOfPassWriteIndex, | |
| endOfPassWriteIndex), | |
| "validating timestampWrites."); | |
| } | |
| // Validation for any pixel local storage. | |
| auto pls = descriptor.Get<RenderPassPixelLocalStorage>(); | |
| if (pls != nullptr) { | |
| DAWN_TRY(ValidateRenderPassPLS(device, pls, usageValidationMode, validationState)); | |
| } | |
| DAWN_INVALID_IF(!validationState->HasAttachment(), "Render pass has no attachments."); | |
| if (validationState->GetImplicitSampleCount() > 1) { | |
| // TODO(dawn:1710): support multiple attachments. | |
| DAWN_INVALID_IF( | |
| descriptor->colorAttachmentCount != 1, | |
| "colorAttachmentCount (%u) is not supported when the render pass has implicit sample " | |
| "count (%u). (Currently) colorAttachmentCount = 1 is supported.", | |
| descriptor->colorAttachmentCount, validationState->GetImplicitSampleCount()); | |
| // TODO(dawn:1704): Consider supporting MSAARenderToSingleSampled + PLS | |
| DAWN_INVALID_IF( | |
| pls != nullptr, | |
| "For now pixel local storage is invalid to use with MSAARenderToSingleSampled."); | |
| } | |
| if (validationState->WillExpandResolveTexture()) { | |
| // TODO(dawn:1704): Consider supporting ExpandResolveTexture + PLS | |
| DAWN_INVALID_IF(pls != nullptr, "For now pixel local storage is invalid to use with %s.", | |
| wgpu::LoadOp::ExpandResolveTexture); | |
| } | |
| if (const auto* rect = descriptor.Get<RenderPassDescriptorExpandResolveRect>()) { | |
| DAWN_INVALID_IF(!device->HasFeature(Feature::DawnPartialLoadResolveTexture), | |
| "RenderPassDescriptorExpandResolveRect can't be used without %s.", | |
| ToAPI(Feature::DawnPartialLoadResolveTexture)); | |
| DAWN_INVALID_IF( | |
| !validationState->WillExpandResolveTexture(), | |
| "ExpandResolveRect is invalid to use without wgpu::LoadOp::ExpandResolveTexture."); | |
| DAWN_INVALID_IF( | |
| static_cast<uint64_t>(rect->x) + static_cast<uint64_t>(rect->width) > | |
| validationState->GetRenderWidth(), | |
| "The x (%u) and width (%u) of ExpandResolveRect is out of the render area width(% u).", | |
| rect->x, rect->width, validationState->GetRenderWidth()); | |
| DAWN_INVALID_IF(static_cast<uint64_t>(rect->y) + static_cast<uint64_t>(rect->height) > | |
| validationState->GetRenderHeight(), | |
| "The y (%u) and height (%u) of ExpandResolveRect is out of the render area " | |
| "height(% u).", | |
| rect->y, rect->height, validationState->GetRenderHeight()); | |
| } | |
| return descriptor; | |
| } | |
| MaybeError ValidateComputePassDescriptor(const DeviceBase* device, | |
| const ComputePassDescriptor* descriptor) { | |
| if (descriptor == nullptr) { | |
| return {}; | |
| } | |
| if (descriptor->timestampWrites != nullptr) { | |
| QuerySetBase* querySet = descriptor->timestampWrites->querySet; | |
| DAWN_ASSERT(querySet != nullptr); | |
| uint32_t beginningOfPassWriteIndex = descriptor->timestampWrites->beginningOfPassWriteIndex; | |
| uint32_t endOfPassWriteIndex = descriptor->timestampWrites->endOfPassWriteIndex; | |
| DAWN_TRY_CONTEXT(ValidatePassTimestampWrites(device, querySet, beginningOfPassWriteIndex, | |
| endOfPassWriteIndex), | |
| "validating timestampWrites."); | |
| } | |
| return {}; | |
| } | |
| MaybeError ValidateQuerySetResolve(const QuerySetBase* querySet, | |
| uint32_t firstQuery, | |
| uint32_t queryCount, | |
| const BufferBase* destination, | |
| uint64_t destinationOffset) { | |
| DAWN_INVALID_IF(firstQuery >= querySet->GetQueryCount(), | |
| "First query (%u) exceeds the number of queries (%u) in %s.", firstQuery, | |
| querySet->GetQueryCount(), querySet); | |
| DAWN_INVALID_IF( | |
| queryCount > querySet->GetQueryCount() - firstQuery, | |
| "The query range (firstQuery: %u, queryCount: %u) exceeds the number of queries " | |
| "(%u) in %s.", | |
| firstQuery, queryCount, querySet->GetQueryCount(), querySet); | |
| DAWN_INVALID_IF(destinationOffset % kQueryResolveAlignment != 0, | |
| "The destination buffer %s offset (%u) is not a multiple of %u.", destination, | |
| destinationOffset, kQueryResolveAlignment); | |
| uint64_t bufferSize = destination->GetSize(); | |
| // The destination buffer must have enough storage, from destination offset, to contain | |
| // the result of resolved queries | |
| bool fitsInBuffer = | |
| destinationOffset <= bufferSize && | |
| (static_cast<uint64_t>(queryCount) * sizeof(uint64_t) <= (bufferSize - destinationOffset)); | |
| DAWN_INVALID_IF( | |
| !fitsInBuffer, | |
| "The resolved %s data size (%u) would not fit in %s with size %u at the offset %u.", | |
| querySet, static_cast<uint64_t>(queryCount) * sizeof(uint64_t), destination, bufferSize, | |
| destinationOffset); | |
| return {}; | |
| } | |
| MaybeError EncodeTimestampsToNanosecondsConversion(CommandEncoder* encoder, | |
| QuerySetBase* querySet, | |
| uint32_t firstQuery, | |
| uint32_t queryCount, | |
| BufferBase* destination, | |
| uint64_t destinationOffset) { | |
| DeviceBase* device = encoder->GetDevice(); | |
| // The availability got from query set is a reference to vector<bool>, need to covert | |
| // bool to uint32_t due to a user input in pipeline must not contain a bool type in | |
| // WGSL. | |
| std::vector<uint32_t> availability{querySet->GetQueryAvailability().begin(), | |
| querySet->GetQueryAvailability().end()}; | |
| // Timestamp availability storage buffer | |
| BufferDescriptor availabilityDesc = {}; | |
| availabilityDesc.usage = wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopyDst; | |
| availabilityDesc.size = querySet->GetQueryCount() * sizeof(uint32_t); | |
| Ref<BufferBase> availabilityBuffer; | |
| DAWN_TRY_ASSIGN(availabilityBuffer, device->CreateBuffer(&availabilityDesc)); | |
| DAWN_TRY(device->GetQueue()->WriteBuffer(availabilityBuffer.Get(), 0, availability.data(), | |
| availability.size() * sizeof(uint32_t))); | |
| const uint32_t quantization_mask = (device->IsToggleEnabled(Toggle::TimestampQuantization)) | |
| ? kTimestampQuantizationMask | |
| : 0xFFFFFFFF; | |
| // Timestamp params uniform buffer | |
| TimestampParams params(firstQuery, queryCount, static_cast<uint32_t>(destinationOffset), | |
| quantization_mask, device->GetTimestampPeriodInNS()); | |
| BufferDescriptor parmsDesc = {}; | |
| parmsDesc.usage = wgpu::BufferUsage::Uniform | wgpu::BufferUsage::CopyDst; | |
| parmsDesc.size = sizeof(params); | |
| Ref<BufferBase> paramsBuffer; | |
| DAWN_TRY_ASSIGN(paramsBuffer, device->CreateBuffer(&parmsDesc)); | |
| DAWN_TRY(device->GetQueue()->WriteBuffer(paramsBuffer.Get(), 0, ¶ms, sizeof(params))); | |
| // In the internal shader to convert timestamps to nanoseconds, we can ensure no uninitialized | |
| // data will be read and the full buffer range will be filled with valid data. | |
| if (!destination->IsInitialized() && | |
| destination->IsFullBufferRange(firstQuery, sizeof(uint64_t) * queryCount)) { | |
| destination->SetInitialized(true); | |
| } | |
| return EncodeConvertTimestampsToNanoseconds(encoder, destination, availabilityBuffer.Get(), | |
| paramsBuffer.Get()); | |
| } | |
| bool ShouldUseTextureToBufferBlit(const DeviceBase* device, | |
| const Format& format, | |
| const Aspect& aspect) { | |
| // Snorm | |
| if (format.IsSnorm() && device->IsToggleEnabled(Toggle::UseBlitForSnormTextureToBufferCopy)) { | |
| return true; | |
| } | |
| // BGRA8Unorm | |
| if (format.format == wgpu::TextureFormat::BGRA8Unorm && | |
| device->IsToggleEnabled(Toggle::UseBlitForBGRA8UnormTextureToBufferCopy)) { | |
| return true; | |
| } | |
| // RGB9E5Ufloat | |
| if (format.format == wgpu::TextureFormat::RGB9E5Ufloat && | |
| device->IsToggleEnabled(Toggle::UseBlitForRGB9E5UfloatTextureCopy)) { | |
| return true; | |
| } | |
| // Depth | |
| if (aspect == Aspect::Depth && | |
| ((format.format == wgpu::TextureFormat::Depth16Unorm && | |
| device->IsToggleEnabled(Toggle::UseBlitForDepth16UnormTextureToBufferCopy)) || | |
| (format.format == wgpu::TextureFormat::Depth32Float && | |
| device->IsToggleEnabled(Toggle::UseBlitForDepth32FloatTextureToBufferCopy)))) { | |
| return true; | |
| } | |
| // Stencil | |
| if (aspect == Aspect::Stencil && | |
| device->IsToggleEnabled(Toggle::UseBlitForStencilTextureToBufferCopy)) { | |
| return true; | |
| } | |
| if (device->IsToggleEnabled(Toggle::UseBlitForT2B) && | |
| IsFormatSupportedByTextureToBufferBlit(format.format)) { | |
| return true; | |
| } | |
| return false; | |
| } | |
| bool ShouldUseT2B2TForT2T(const DeviceBase* device, | |
| const Format& srcFormat, | |
| const Format& dstFormat) { | |
| // RGB9E5Ufloat | |
| if (srcFormat.baseFormat == wgpu::TextureFormat::RGB9E5Ufloat && | |
| device->IsToggleEnabled(Toggle::UseBlitForRGB9E5UfloatTextureCopy)) { | |
| return true; | |
| } | |
| // sRGB <-> non-sRGB | |
| if (srcFormat.format != dstFormat.format && srcFormat.baseFormat == dstFormat.baseFormat && | |
| device->IsToggleEnabled(Toggle::UseT2B2TForSRGBTextureCopy)) { | |
| return true; | |
| } | |
| // Snorm | |
| if (srcFormat.IsSnorm() && | |
| device->IsToggleEnabled(Toggle::UseBlitForSnormTextureToBufferCopy)) { | |
| return true; | |
| } | |
| return false; | |
| } | |
| } // namespace | |
| Color ClampClearColorValueToLegalRange(const Color& originalColor, const Format& format) { | |
| const AspectInfo& aspectInfo = format.GetAspectInfo(Aspect::Color); | |
| double minValue = 0; | |
| double maxValue = 0; | |
| switch (aspectInfo.baseType) { | |
| case TextureComponentType::Float: { | |
| return originalColor; | |
| } | |
| case TextureComponentType::Sint: { | |
| const uint32_t bitsPerComponent = | |
| (aspectInfo.block.byteSize * 8 / format.componentCount); | |
| maxValue = | |
| static_cast<double>((static_cast<uint64_t>(1) << (bitsPerComponent - 1)) - 1); | |
| minValue = -static_cast<double>(static_cast<uint64_t>(1) << (bitsPerComponent - 1)); | |
| break; | |
| } | |
| case TextureComponentType::Uint: { | |
| const uint32_t bitsPerComponent = | |
| (aspectInfo.block.byteSize * 8 / format.componentCount); | |
| maxValue = static_cast<double>((static_cast<uint64_t>(1) << bitsPerComponent) - 1); | |
| break; | |
| } | |
| } | |
| return {std::clamp(originalColor.r, minValue, maxValue), | |
| std::clamp(originalColor.g, minValue, maxValue), | |
| std::clamp(originalColor.b, minValue, maxValue), | |
| std::clamp(originalColor.a, minValue, maxValue)}; | |
| } | |
| ResultOrError<UnpackedPtr<CommandEncoderDescriptor>> ValidateCommandEncoderDescriptor( | |
| const DeviceBase* device, | |
| const CommandEncoderDescriptor* descriptor) { | |
| UnpackedPtr<CommandEncoderDescriptor> unpacked; | |
| DAWN_TRY_ASSIGN(unpacked, ValidateAndUnpack(descriptor)); | |
| const auto* internalUsageDesc = unpacked.Get<DawnEncoderInternalUsageDescriptor>(); | |
| DAWN_INVALID_IF(internalUsageDesc != nullptr && | |
| !device->APIHasFeature(wgpu::FeatureName::DawnInternalUsages), | |
| "%s is not available.", wgpu::FeatureName::DawnInternalUsages); | |
| return unpacked; | |
| } | |
| // static | |
| Ref<CommandEncoder> CommandEncoder::Create( | |
| DeviceBase* device, | |
| const UnpackedPtr<CommandEncoderDescriptor>& descriptor) { | |
| return AcquireRef(new CommandEncoder(device, descriptor)); | |
| } | |
| // static | |
| Ref<CommandEncoder> CommandEncoder::MakeError(DeviceBase* device, StringView label) { | |
| return AcquireRef(new CommandEncoder(device, ObjectBase::kError, label)); | |
| } | |
| CommandEncoder::CommandEncoder(DeviceBase* device, | |
| const UnpackedPtr<CommandEncoderDescriptor>& descriptor) | |
| : ApiObjectBase(device, descriptor->label), mEncodingContext(device, this) { | |
| GetObjectTrackingList()->Track(this); | |
| auto* internalUsageDesc = descriptor.Get<DawnEncoderInternalUsageDescriptor>(); | |
| if (internalUsageDesc != nullptr && internalUsageDesc->useInternalUsages) { | |
| mUsageValidationMode = UsageValidationMode::Internal; | |
| } else { | |
| mUsageValidationMode = UsageValidationMode::Default; | |
| } | |
| } | |
| CommandEncoder::CommandEncoder(DeviceBase* device, ObjectBase::ErrorTag tag, StringView label) | |
| : ApiObjectBase(device, tag, label), | |
| mEncodingContext(device, tag), | |
| mUsageValidationMode(UsageValidationMode::Default) {} | |
| ObjectType CommandEncoder::GetType() const { | |
| return ObjectType::CommandEncoder; | |
| } | |
| void CommandEncoder::DestroyImpl() { | |
| mEncodingContext.Destroy(); | |
| } | |
| CommandBufferResourceUsage CommandEncoder::AcquireResourceUsages() { | |
| return CommandBufferResourceUsage{ | |
| mEncodingContext.AcquireRenderPassUsages(), mEncodingContext.AcquireComputePassUsages(), | |
| std::move(mTopLevelBuffers), std::move(mTopLevelTextures), std::move(mUsedQuerySets)}; | |
| } | |
| CommandIterator CommandEncoder::AcquireCommands() { | |
| return mEncodingContext.AcquireCommands(); | |
| } | |
| void CommandEncoder::TrackUsedQuerySet(QuerySetBase* querySet) { | |
| mUsedQuerySets.insert(querySet); | |
| } | |
| void CommandEncoder::TrackQueryAvailability(QuerySetBase* querySet, uint32_t queryIndex) { | |
| DAWN_ASSERT(querySet != nullptr); | |
| if (GetDevice()->IsValidationEnabled()) { | |
| TrackUsedQuerySet(querySet); | |
| } | |
| // Set the query at queryIndex to available for resolving in query set. | |
| querySet->SetQueryAvailability(queryIndex, true); | |
| } | |
| std::vector<IndirectDrawMetadata> CommandEncoder::AcquireIndirectDrawMetadata() { | |
| return mEncodingContext.AcquireIndirectDrawMetadata(); | |
| } | |
| // Implementation of the API's command recording methods | |
| ComputePassEncoder* CommandEncoder::APIBeginComputePass(const ComputePassDescriptor* descriptor) { | |
| // This function will create new object, need to lock the Device. | |
| auto deviceLock(GetDevice()->GetScopedLock()); | |
| return ReturnToAPI(BeginComputePass(descriptor)); | |
| } | |
| Ref<ComputePassEncoder> CommandEncoder::BeginComputePass(const ComputePassDescriptor* descriptor) { | |
| DeviceBase* device = GetDevice(); | |
| DAWN_ASSERT(device->IsLockedByCurrentThreadIfNeeded()); | |
| bool success = mEncodingContext.TryEncode( | |
| this, | |
| [&](CommandAllocator* allocator) -> MaybeError { | |
| DAWN_TRY(ValidateComputePassDescriptor(device, descriptor)); | |
| BeginComputePassCmd* cmd = | |
| allocator->Allocate<BeginComputePassCmd>(Command::BeginComputePass); | |
| if (descriptor == nullptr) { | |
| return {}; | |
| } | |
| if (!descriptor->label.IsUndefined()) { | |
| cmd->label = std::string(descriptor->label); | |
| } | |
| if (descriptor->timestampWrites != nullptr) { | |
| QuerySetBase* querySet = descriptor->timestampWrites->querySet; | |
| uint32_t beginningOfPassWriteIndex = | |
| descriptor->timestampWrites->beginningOfPassWriteIndex; | |
| uint32_t endOfPassWriteIndex = descriptor->timestampWrites->endOfPassWriteIndex; | |
| cmd->timestampWrites.querySet = querySet; | |
| cmd->timestampWrites.beginningOfPassWriteIndex = beginningOfPassWriteIndex; | |
| cmd->timestampWrites.endOfPassWriteIndex = endOfPassWriteIndex; | |
| if (beginningOfPassWriteIndex != wgpu::kQuerySetIndexUndefined) { | |
| TrackQueryAvailability(querySet, beginningOfPassWriteIndex); | |
| } | |
| if (endOfPassWriteIndex != wgpu::kQuerySetIndexUndefined) { | |
| TrackQueryAvailability(querySet, endOfPassWriteIndex); | |
| } | |
| } | |
| return {}; | |
| }, | |
| "encoding %s.BeginComputePass(%s).", this, descriptor); | |
| if (success) { | |
| const ComputePassDescriptor defaultDescriptor = {}; | |
| if (descriptor == nullptr) { | |
| descriptor = &defaultDescriptor; | |
| } | |
| Ref<ComputePassEncoder> passEncoder = | |
| ComputePassEncoder::Create(device, descriptor, this, &mEncodingContext); | |
| mEncodingContext.EnterPass(passEncoder.Get()); | |
| return passEncoder; | |
| } | |
| return ComputePassEncoder::MakeError(device, this, &mEncodingContext, | |
| descriptor ? descriptor->label : nullptr); | |
| } | |
| RenderPassEncoder* CommandEncoder::APIBeginRenderPass(const RenderPassDescriptor* descriptor) { | |
| // This function will create new object, need to lock the Device. | |
| auto deviceLock(GetDevice()->GetScopedLock()); | |
| return ReturnToAPI(BeginRenderPass(descriptor)); | |
| } | |
| Ref<RenderPassEncoder> CommandEncoder::BeginRenderPass(const RenderPassDescriptor* rawDescriptor) { | |
| DeviceBase* device = GetDevice(); | |
| DAWN_ASSERT(device->IsLockedByCurrentThreadIfNeeded()); | |
| RenderPassResourceUsageTracker usageTracker; | |
| bool depthReadOnly = false; | |
| bool stencilReadOnly = false; | |
| Ref<AttachmentState> attachmentState; | |
| RenderPassValidationState validationState( | |
| GetDevice()->IsToggleEnabled(Toggle::AllowUnsafeAPIs)); | |
| // Lazy make error function to be called if we error and need to return an error encoder. | |
| auto MakeError = [&]() { | |
| return RenderPassEncoder::MakeError(device, this, &mEncodingContext, | |
| rawDescriptor ? rawDescriptor->label : nullptr); | |
| }; | |
| UnpackedPtr<RenderPassDescriptor> descriptor; | |
| ClearWithDrawHelper clearWithDrawHelper; | |
| RenderPassWorkaroundsHelper renderpassWorkaroundsHelper; | |
| RenderPassEncoder::EndCallback passEndCallback = nullptr; | |
| bool success = mEncodingContext.TryEncode( | |
| this, | |
| [&](CommandAllocator* allocator) -> MaybeError { | |
| DAWN_TRY_ASSIGN(descriptor, | |
| ValidateRenderPassDescriptor(device, rawDescriptor, | |
| mUsageValidationMode, &validationState)); | |
| DAWN_ASSERT(validationState.IsValidState()); | |
| DAWN_TRY(clearWithDrawHelper.Initialize(this, descriptor)); | |
| DAWN_TRY(renderpassWorkaroundsHelper.Initialize(this, descriptor)); | |
| mEncodingContext.WillBeginRenderPass(); | |
| BeginRenderPassCmd* cmd = | |
| allocator->Allocate<BeginRenderPassCmd>(Command::BeginRenderPass); | |
| if (!descriptor->label.IsUndefined()) { | |
| cmd->label = std::string(descriptor->label); | |
| } | |
| cmd->attachmentState = device->GetOrCreateAttachmentState(descriptor); | |
| attachmentState = cmd->attachmentState; | |
| auto descColorAttachments = ityp::SpanFromUntyped<ColorAttachmentIndex>( | |
| descriptor->colorAttachments, descriptor->colorAttachmentCount); | |
| for (auto i : IterateBitSet(cmd->attachmentState->GetColorAttachmentsMask())) { | |
| auto& descColorAttachment = descColorAttachments[i]; | |
| auto& cmdColorAttachment = cmd->colorAttachments[i]; | |
| TextureViewBase* colorTarget; | |
| TextureViewBase* resolveTarget; | |
| colorTarget = descColorAttachment.view; | |
| resolveTarget = descColorAttachment.resolveTarget; | |
| cmdColorAttachment.view = colorTarget; | |
| // Explicitly set depthSlice to 0 if it's undefined. The | |
| // wgpu::kDepthSliceUndefined is defined to differentiate between `undefined` | |
| // and 0 for depthSlice, but we use it as 0 for 2d attachments in backends. | |
| cmdColorAttachment.depthSlice = | |
| descColorAttachment.depthSlice == wgpu::kDepthSliceUndefined | |
| ? 0 | |
| : descColorAttachment.depthSlice; | |
| cmdColorAttachment.loadOp = descColorAttachment.loadOp; | |
| cmdColorAttachment.storeOp = descColorAttachment.storeOp; | |
| cmdColorAttachment.resolveTarget = resolveTarget; | |
| cmdColorAttachment.clearColor = ClampClearColorValueToLegalRange( | |
| descColorAttachment.clearValue, colorTarget->GetFormat()); | |
| usageTracker.TextureViewUsedAs(colorTarget, wgpu::TextureUsage::RenderAttachment); | |
| if (resolveTarget != nullptr) { | |
| usageTracker.TextureViewUsedAs(resolveTarget, | |
| wgpu::TextureUsage::RenderAttachment); | |
| } | |
| } | |
| if (cmd->attachmentState->HasDepthStencilAttachment()) { | |
| TextureViewBase* view = descriptor->depthStencilAttachment->view; | |
| TextureBase* attachment = view->GetTexture(); | |
| cmd->depthStencilAttachment.view = view; | |
| // Range that will be modified per aspect to track the usage. | |
| SubresourceRange usageRange = view->GetSubresourceRange(); | |
| switch (descriptor->depthStencilAttachment->depthLoadOp) { | |
| case wgpu::LoadOp::Clear: | |
| cmd->depthStencilAttachment.clearDepth = | |
| descriptor->depthStencilAttachment->depthClearValue; | |
| break; | |
| case wgpu::LoadOp::Load: | |
| case wgpu::LoadOp::Undefined: | |
| // Set depthClearValue to 0 if it is the load op is not clear. | |
| // The default value NaN may be invalid in the backend. | |
| cmd->depthStencilAttachment.clearDepth = 0.f; | |
| break; | |
| case wgpu::LoadOp::ExpandResolveTexture: | |
| DAWN_UNREACHABLE(); | |
| break; | |
| } | |
| // GPURenderPassDepthStencilAttachment.stencilClearValue will be converted to | |
| // the type of the stencil aspect of view by taking the same number of LSBs as | |
| // the number of bits in the stencil aspect of one texel block of view. | |
| DAWN_ASSERT(!(view->GetFormat().aspects & Aspect::Stencil) || | |
| view->GetFormat().GetAspectInfo(Aspect::Stencil).block.byteSize == 1u); | |
| cmd->depthStencilAttachment.clearStencil = | |
| descriptor->depthStencilAttachment->stencilClearValue & 0xFF; | |
| // Depth aspect: | |
| // - Copy parameters for the aspect, reyifing the values when it is not present or | |
| // readonly. | |
| // - Export depthReadOnly to the outside of the depth-stencil attachment handling. | |
| // - Track the usage of this aspect. | |
| depthReadOnly = descriptor->depthStencilAttachment->depthReadOnly; | |
| cmd->depthStencilAttachment.depthReadOnly = false; | |
| cmd->depthStencilAttachment.depthLoadOp = wgpu::LoadOp::Load; | |
| cmd->depthStencilAttachment.depthStoreOp = wgpu::StoreOp::Store; | |
| if (attachment->GetFormat().HasDepth()) { | |
| cmd->depthStencilAttachment.depthReadOnly = depthReadOnly; | |
| if (!depthReadOnly) { | |
| cmd->depthStencilAttachment.depthLoadOp = | |
| descriptor->depthStencilAttachment->depthLoadOp; | |
| cmd->depthStencilAttachment.depthStoreOp = | |
| descriptor->depthStencilAttachment->depthStoreOp; | |
| } | |
| usageRange.aspects = Aspect::Depth; | |
| usageTracker.TextureRangeUsedAs(attachment, usageRange, | |
| depthReadOnly | |
| ? kReadOnlyRenderAttachment | |
| : wgpu::TextureUsage::RenderAttachment); | |
| } | |
| // Stencil aspect: | |
| // - Copy parameters for the aspect, reyifing the values when it is not present or | |
| // readonly. | |
| // - Export stencilReadOnly to the outside of the depth-stencil attachment | |
| // handling. | |
| // - Track the usage of this aspect. | |
| stencilReadOnly = descriptor->depthStencilAttachment->stencilReadOnly; | |
| cmd->depthStencilAttachment.stencilReadOnly = false; | |
| cmd->depthStencilAttachment.stencilLoadOp = wgpu::LoadOp::Load; | |
| cmd->depthStencilAttachment.stencilStoreOp = wgpu::StoreOp::Store; | |
| if (attachment->GetFormat().HasStencil()) { | |
| cmd->depthStencilAttachment.stencilReadOnly = stencilReadOnly; | |
| if (!stencilReadOnly) { | |
| cmd->depthStencilAttachment.stencilLoadOp = | |
| descriptor->depthStencilAttachment->stencilLoadOp; | |
| cmd->depthStencilAttachment.stencilStoreOp = | |
| descriptor->depthStencilAttachment->stencilStoreOp; | |
| } | |
| usageRange.aspects = Aspect::Stencil; | |
| usageTracker.TextureRangeUsedAs(attachment, usageRange, | |
| stencilReadOnly | |
| ? kReadOnlyRenderAttachment | |
| : wgpu::TextureUsage::RenderAttachment); | |
| } | |
| } | |
| cmd->width = validationState.GetRenderWidth(); | |
| cmd->height = validationState.GetRenderHeight(); | |
| cmd->occlusionQuerySet = descriptor->occlusionQuerySet; | |
| if (descriptor->timestampWrites != nullptr) { | |
| QuerySetBase* querySet = descriptor->timestampWrites->querySet; | |
| uint32_t beginningOfPassWriteIndex = | |
| descriptor->timestampWrites->beginningOfPassWriteIndex; | |
| uint32_t endOfPassWriteIndex = descriptor->timestampWrites->endOfPassWriteIndex; | |
| cmd->timestampWrites.querySet = querySet; | |
| cmd->timestampWrites.beginningOfPassWriteIndex = beginningOfPassWriteIndex; | |
| cmd->timestampWrites.endOfPassWriteIndex = endOfPassWriteIndex; | |
| if (beginningOfPassWriteIndex != wgpu::kQuerySetIndexUndefined) { | |
| TrackQueryAvailability(querySet, beginningOfPassWriteIndex); | |
| // Track the query availability with true on render pass again for rewrite | |
| // validation and query reset on Vulkan | |
| usageTracker.TrackQueryAvailability(querySet, beginningOfPassWriteIndex); | |
| } | |
| if (endOfPassWriteIndex != wgpu::kQuerySetIndexUndefined) { | |
| TrackQueryAvailability(querySet, endOfPassWriteIndex); | |
| // Track the query availability with true on render pass again for rewrite | |
| // validation and query reset on Vulkan | |
| usageTracker.TrackQueryAvailability(querySet, endOfPassWriteIndex); | |
| } | |
| } | |
| if (auto* pls = descriptor.Get<RenderPassPixelLocalStorage>()) { | |
| for (size_t i = 0; i < pls->storageAttachmentCount; i++) { | |
| const RenderPassStorageAttachment& apiAttachment = pls->storageAttachments[i]; | |
| RenderPassStorageAttachmentInfo* attachmentInfo = | |
| &cmd->storageAttachments[apiAttachment.offset / kPLSSlotByteSize]; | |
| attachmentInfo->storage = apiAttachment.storage; | |
| attachmentInfo->loadOp = apiAttachment.loadOp; | |
| attachmentInfo->storeOp = apiAttachment.storeOp; | |
| attachmentInfo->clearColor = ClampClearColorValueToLegalRange( | |
| apiAttachment.clearValue, apiAttachment.storage->GetFormat()); | |
| usageTracker.TextureViewUsedAs(apiAttachment.storage, | |
| wgpu::TextureUsage::StorageAttachment); | |
| } | |
| } | |
| DAWN_TRY(renderpassWorkaroundsHelper.ApplyOnPostEncoding( | |
| this, descriptor, &usageTracker, cmd, &passEndCallback)); | |
| return {}; | |
| }, | |
| "encoding %s.BeginRenderPass(%s).", this, descriptor); | |
| if (success) { | |
| Ref<RenderPassEncoder> passEncoder = RenderPassEncoder::Create( | |
| device, descriptor, this, &mEncodingContext, std::move(usageTracker), | |
| std::move(attachmentState), validationState.GetRenderWidth(), | |
| validationState.GetRenderHeight(), depthReadOnly, stencilReadOnly, passEndCallback); | |
| mEncodingContext.EnterPass(passEncoder.Get()); | |
| auto error = [&]() -> MaybeError { | |
| // clearWithDrawHelper.Apply() applies clear with draw if clear_color_with_draw or | |
| // apply_clear_big_integer_color_value_with_draw toggle is enabled, and the render pass | |
| // attachments need to be cleared. | |
| // TODO(341129591): move inside RenderPassWorkaroundsHelper. | |
| DAWN_TRY(clearWithDrawHelper.Apply(passEncoder.Get())); | |
| DAWN_TRY( | |
| renderpassWorkaroundsHelper.ApplyOnRenderPassStart(passEncoder.Get(), descriptor)); | |
| return {}; | |
| }(); | |
| if (device->ConsumedError(std::move(error))) { | |
| return MakeError(); | |
| } | |
| return passEncoder; | |
| } | |
| return MakeError(); | |
| } | |
| void CommandEncoder::APICopyBufferToBuffer(BufferBase* source, | |
| uint64_t sourceOffset, | |
| BufferBase* destination, | |
| uint64_t destinationOffset, | |
| uint64_t size) { | |
| mEncodingContext.TryEncode( | |
| this, | |
| [&](CommandAllocator* allocator) -> MaybeError { | |
| if (GetDevice()->IsValidationEnabled()) { | |
| DAWN_TRY(GetDevice()->ValidateObject(source)); | |
| DAWN_TRY(GetDevice()->ValidateObject(destination)); | |
| DAWN_INVALID_IF(source == destination, | |
| "Source and destination are the same buffer (%s).", source); | |
| DAWN_TRY_CONTEXT(ValidateCopySizeFitsInBuffer(source, sourceOffset, size), | |
| "validating source %s copy size.", source); | |
| DAWN_TRY_CONTEXT(ValidateCopySizeFitsInBuffer(destination, destinationOffset, size), | |
| "validating destination %s copy size.", destination); | |
| DAWN_TRY(ValidateB2BCopyAlignment(size, sourceOffset, destinationOffset)); | |
| DAWN_TRY_CONTEXT(ValidateCanUseAs(source, wgpu::BufferUsage::CopySrc), | |
| "validating source %s usage.", source); | |
| DAWN_TRY_CONTEXT(ValidateCanUseAs(destination, wgpu::BufferUsage::CopyDst), | |
| "validating destination %s usage.", destination); | |
| } | |
| mTopLevelBuffers.insert(source); | |
| mTopLevelBuffers.insert(destination); | |
| CopyBufferToBufferCmd* copy = | |
| allocator->Allocate<CopyBufferToBufferCmd>(Command::CopyBufferToBuffer); | |
| copy->source = source; | |
| copy->sourceOffset = sourceOffset; | |
| copy->destination = destination; | |
| copy->destinationOffset = destinationOffset; | |
| copy->size = size; | |
| return {}; | |
| }, | |
| "encoding %s.CopyBufferToBuffer(%s, %u, %s, %u, %u).", this, source, sourceOffset, | |
| destination, destinationOffset, size); | |
| } | |
| // The internal version of APICopyBufferToBuffer which validates against mAllocatedSize instead of | |
| // mSize of buffers. | |
| void CommandEncoder::InternalCopyBufferToBufferWithAllocatedSize(BufferBase* source, | |
| uint64_t sourceOffset, | |
| BufferBase* destination, | |
| uint64_t destinationOffset, | |
| uint64_t size) { | |
| mEncodingContext.TryEncode( | |
| this, | |
| [&](CommandAllocator* allocator) -> MaybeError { | |
| if (GetDevice()->IsValidationEnabled()) { | |
| DAWN_TRY(GetDevice()->ValidateObject(source)); | |
| DAWN_TRY(GetDevice()->ValidateObject(destination)); | |
| DAWN_INVALID_IF(source == destination, | |
| "Source and destination are the same buffer (%s).", source); | |
| DAWN_TRY_CONTEXT(ValidateCopySizeFitsInBuffer(source, sourceOffset, size, | |
| BufferSizeType::AllocatedSize), | |
| "validating source %s copy size against allocated size.", source); | |
| DAWN_TRY_CONTEXT(ValidateCopySizeFitsInBuffer(destination, destinationOffset, size, | |
| BufferSizeType::AllocatedSize), | |
| "validating destination %s copy size against allocated size.", | |
| destination); | |
| DAWN_TRY(ValidateB2BCopyAlignment(size, sourceOffset, destinationOffset)); | |
| DAWN_TRY_CONTEXT(ValidateCanUseAsInternal( | |
| source, wgpu::BufferUsage::CopySrc | kInternalCopySrcBuffer), | |
| "validating source %s usage.", source); | |
| DAWN_TRY_CONTEXT(ValidateCanUseAs(destination, wgpu::BufferUsage::CopyDst), | |
| "validating destination %s usage.", destination); | |
| } | |
| mTopLevelBuffers.insert(source); | |
| mTopLevelBuffers.insert(destination); | |
| CopyBufferToBufferCmd* copy = | |
| allocator->Allocate<CopyBufferToBufferCmd>(Command::CopyBufferToBuffer); | |
| copy->source = source; | |
| copy->sourceOffset = sourceOffset; | |
| copy->destination = destination; | |
| copy->destinationOffset = destinationOffset; | |
| copy->size = size; | |
| return {}; | |
| }, | |
| "encoding internal %s.CopyBufferToBuffer(%s, %u, %s, %u, %u).", this, source, sourceOffset, | |
| destination, destinationOffset, size); | |
| } | |
| void CommandEncoder::APICopyBufferToTexture(const ImageCopyBuffer* source, | |
| const ImageCopyTexture* destinationOrig, | |
| const Extent3D* copySize) { | |
| ImageCopyTexture destination = destinationOrig->WithTrivialFrontendDefaults(); | |
| mEncodingContext.TryEncode( | |
| this, | |
| [&](CommandAllocator* allocator) -> MaybeError { | |
| if (GetDevice()->IsValidationEnabled()) { | |
| DAWN_TRY(ValidateImageCopyBuffer(GetDevice(), *source)); | |
| DAWN_TRY_CONTEXT(ValidateCanUseAs(source->buffer, wgpu::BufferUsage::CopySrc), | |
| "validating source %s usage.", source->buffer); | |
| DAWN_TRY(ValidateImageCopyTexture(GetDevice(), destination, *copySize)); | |
| DAWN_TRY_CONTEXT(ValidateCanUseAs(destination.texture, wgpu::TextureUsage::CopyDst, | |
| mUsageValidationMode), | |
| "validating destination %s usage.", destination.texture); | |
| DAWN_TRY(ValidateTextureSampleCountInBufferCopyCommands(destination.texture)); | |
| DAWN_TRY(ValidateLinearToDepthStencilCopyRestrictions(destination)); | |
| // We validate texture copy range before validating linear texture data, | |
| // because in the latter we divide copyExtent.width by blockWidth and | |
| // copyExtent.height by blockHeight while the divisibility conditions are | |
| // checked in validating texture copy range. | |
| DAWN_TRY(ValidateTextureCopyRange(GetDevice(), destination, *copySize)); | |
| } | |
| const TexelBlockInfo& blockInfo = | |
| destination.texture->GetFormat().GetAspectInfo(destination.aspect).block; | |
| if (GetDevice()->IsValidationEnabled()) { | |
| DAWN_TRY(ValidateLinearTextureCopyOffset( | |
| source->layout, blockInfo, | |
| destination.texture->GetFormat().HasDepthOrStencil())); | |
| DAWN_TRY(ValidateLinearTextureData(source->layout, source->buffer->GetSize(), | |
| blockInfo, *copySize)); | |
| } | |
| mTopLevelBuffers.insert(source->buffer); | |
| mTopLevelTextures.insert(destination.texture); | |
| TextureDataLayout srcLayout = source->layout; | |
| ApplyDefaultTextureDataLayoutOptions(&srcLayout, blockInfo, *copySize); | |
| TextureCopy dst; | |
| dst.texture = destination.texture; | |
| dst.origin = destination.origin; | |
| dst.mipLevel = destination.mipLevel; | |
| dst.aspect = ConvertAspect(destination.texture->GetFormat(), destination.aspect); | |
| if (dst.aspect == Aspect::Depth && | |
| GetDevice()->IsToggleEnabled(Toggle::UseBlitForBufferToDepthTextureCopy)) { | |
| // The below function might create new resources. Need to lock the Device. | |
| // TODO(crbug.com/dawn/1618): In future, all temp resources should be created at | |
| // Command Submit time, so the locking would be removed from here at that point. | |
| auto deviceLock(GetDevice()->GetScopedLock()); | |
| DAWN_TRY_CONTEXT( | |
| BlitBufferToDepth(GetDevice(), this, source->buffer, srcLayout, dst, *copySize), | |
| "copying from %s to depth aspect of %s using blit workaround.", source->buffer, | |
| dst.texture.Get()); | |
| return {}; | |
| } else if (dst.aspect == Aspect::Stencil && | |
| GetDevice()->IsToggleEnabled(Toggle::UseBlitForBufferToStencilTextureCopy)) { | |
| // The below function might create new resources. Need to lock the Device. | |
| // TODO(crbug.com/dawn/1618): In future, all temp resources should be created at | |
| // Command Submit time, so the locking would be removed from here at that point. | |
| auto deviceLock(GetDevice()->GetScopedLock()); | |
| DAWN_TRY_CONTEXT(BlitBufferToStencil(GetDevice(), this, source->buffer, srcLayout, | |
| dst, *copySize), | |
| "copying from %s to stencil aspect of %s using blit workaround.", | |
| source->buffer, dst.texture.Get()); | |
| return {}; | |
| } | |
| CopyBufferToTextureCmd* copy = | |
| allocator->Allocate<CopyBufferToTextureCmd>(Command::CopyBufferToTexture); | |
| copy->source.buffer = source->buffer; | |
| copy->source.offset = srcLayout.offset; | |
| copy->source.bytesPerRow = srcLayout.bytesPerRow; | |
| copy->source.rowsPerImage = srcLayout.rowsPerImage; | |
| copy->destination = dst; | |
| copy->copySize = *copySize; | |
| return {}; | |
| }, | |
| "encoding %s.CopyBufferToTexture(%s, %s, %s).", this, source->buffer, destination.texture, | |
| copySize); | |
| } | |
| void CommandEncoder::APICopyTextureToBuffer(const ImageCopyTexture* sourceOrig, | |
| const ImageCopyBuffer* destination, | |
| const Extent3D* copySize) { | |
| ImageCopyTexture source = sourceOrig->WithTrivialFrontendDefaults(); | |
| mEncodingContext.TryEncode( | |
| this, | |
| [&](CommandAllocator* allocator) -> MaybeError { | |
| if (GetDevice()->IsValidationEnabled()) { | |
| DAWN_TRY(ValidateImageCopyTexture(GetDevice(), source, *copySize)); | |
| DAWN_TRY_CONTEXT(ValidateCanUseAs(source.texture, wgpu::TextureUsage::CopySrc, | |
| mUsageValidationMode), | |
| "validating source %s usage.", source.texture); | |
| DAWN_TRY(ValidateTextureSampleCountInBufferCopyCommands(source.texture)); | |
| DAWN_TRY(ValidateTextureDepthStencilToBufferCopyRestrictions(source)); | |
| DAWN_TRY(ValidateImageCopyBuffer(GetDevice(), *destination)); | |
| DAWN_TRY_CONTEXT(ValidateCanUseAs(destination->buffer, wgpu::BufferUsage::CopyDst), | |
| "validating destination %s usage.", destination->buffer); | |
| // We validate texture copy range before validating linear texture data, | |
| // because in the latter we divide copyExtent.width by blockWidth and | |
| // copyExtent.height by blockHeight while the divisibility conditions are | |
| // checked in validating texture copy range. | |
| DAWN_TRY(ValidateTextureCopyRange(GetDevice(), source, *copySize)); | |
| if (GetDevice()->IsCompatibilityMode()) { | |
| DAWN_TRY(ValidateTextureFormatForTextureToBufferCopyInCompatibilityMode( | |
| source.texture)); | |
| } | |
| } | |
| const TexelBlockInfo& blockInfo = | |
| source.texture->GetFormat().GetAspectInfo(source.aspect).block; | |
| if (GetDevice()->IsValidationEnabled()) { | |
| DAWN_TRY(ValidateLinearTextureCopyOffset( | |
| destination->layout, blockInfo, | |
| source.texture->GetFormat().HasDepthOrStencil())); | |
| DAWN_TRY(ValidateLinearTextureData( | |
| destination->layout, destination->buffer->GetSize(), blockInfo, *copySize)); | |
| } | |
| mTopLevelTextures.insert(source.texture); | |
| mTopLevelBuffers.insert(destination->buffer); | |
| TextureDataLayout dstLayout = destination->layout; | |
| ApplyDefaultTextureDataLayoutOptions(&dstLayout, blockInfo, *copySize); | |
| if (copySize->width == 0 || copySize->height == 0 || | |
| copySize->depthOrArrayLayers == 0) { | |
| // Noop copy but is valid, simply skip encoding any command. | |
| return {}; | |
| } | |
| auto format = source.texture->GetFormat(); | |
| auto aspect = ConvertAspect(format, source.aspect); | |
| // Workaround to use compute pass to emulate texture to buffer copy | |
| if (ShouldUseTextureToBufferBlit(GetDevice(), format, aspect)) { | |
| // This function might create new resources. Need to lock the Device. | |
| // TODO(crbug.com/dawn/1618): In future, all temp resources should be created at | |
| // Command Submit time, so the locking would be removed from here at that point. | |
| auto deviceLock(GetDevice()->GetScopedLock()); | |
| TextureCopy src; | |
| src.texture = source.texture; | |
| src.origin = source.origin; | |
| src.mipLevel = source.mipLevel; | |
| src.aspect = aspect; | |
| BufferCopy dst; | |
| dst.buffer = destination->buffer; | |
| dst.bytesPerRow = destination->layout.bytesPerRow; | |
| dst.rowsPerImage = destination->layout.rowsPerImage; | |
| dst.offset = destination->layout.offset; | |
| DAWN_TRY_CONTEXT(BlitTextureToBuffer(GetDevice(), this, src, dst, *copySize), | |
| "copying texture %s to %s using blit workaround.", | |
| src.texture.Get(), destination->buffer); | |
| return {}; | |
| } | |
| CopyTextureToBufferCmd* t2b = | |
| allocator->Allocate<CopyTextureToBufferCmd>(Command::CopyTextureToBuffer); | |
| t2b->source.texture = source.texture; | |
| t2b->source.origin = source.origin; | |
| t2b->source.mipLevel = source.mipLevel; | |
| t2b->source.aspect = ConvertAspect(source.texture->GetFormat(), source.aspect); | |
| t2b->destination.buffer = destination->buffer; | |
| t2b->destination.offset = dstLayout.offset; | |
| t2b->destination.bytesPerRow = dstLayout.bytesPerRow; | |
| t2b->destination.rowsPerImage = dstLayout.rowsPerImage; | |
| t2b->copySize = *copySize; | |
| return {}; | |
| }, | |
| "encoding %s.CopyTextureToBuffer(%s, %s, %s).", this, source.texture, destination->buffer, | |
| copySize); | |
| } | |
| void CommandEncoder::APICopyTextureToTexture(const ImageCopyTexture* sourceOrig, | |
| const ImageCopyTexture* destinationOrig, | |
| const Extent3D* copySize) { | |
| ImageCopyTexture source = sourceOrig->WithTrivialFrontendDefaults(); | |
| ImageCopyTexture destination = destinationOrig->WithTrivialFrontendDefaults(); | |
| mEncodingContext.TryEncode( | |
| this, | |
| [&](CommandAllocator* allocator) -> MaybeError { | |
| if (GetDevice()->IsValidationEnabled()) { | |
| DAWN_TRY(GetDevice()->ValidateObject(source.texture)); | |
| DAWN_TRY(GetDevice()->ValidateObject(destination.texture)); | |
| DAWN_INVALID_IF(source.texture->GetFormat().IsMultiPlanar() || | |
| destination.texture->GetFormat().IsMultiPlanar(), | |
| "Copying between a multiplanar texture and another texture is " | |
| "currently not allowed."); | |
| DAWN_TRY_CONTEXT(ValidateImageCopyTexture(GetDevice(), source, *copySize), | |
| "validating source %s.", source.texture); | |
| DAWN_TRY_CONTEXT(ValidateImageCopyTexture(GetDevice(), destination, *copySize), | |
| "validating destination %s.", destination.texture); | |
| DAWN_TRY_CONTEXT(ValidateTextureCopyRange(GetDevice(), source, *copySize), | |
| "validating source %s copy range.", source.texture); | |
| DAWN_TRY_CONTEXT(ValidateTextureCopyRange(GetDevice(), destination, *copySize), | |
| "validating source %s copy range.", destination.texture); | |
| DAWN_TRY(ValidateTextureToTextureCopyRestrictions(GetDevice(), source, destination, | |
| *copySize)); | |
| DAWN_TRY(ValidateCanUseAs(source.texture, wgpu::TextureUsage::CopySrc, | |
| mUsageValidationMode)); | |
| DAWN_TRY(ValidateCanUseAs(destination.texture, wgpu::TextureUsage::CopyDst, | |
| mUsageValidationMode)); | |
| if (GetDevice()->IsCompatibilityMode()) { | |
| DAWN_TRY(ValidateSourceTextureFormatForTextureToTextureCopyInCompatibilityMode( | |
| source.texture)); | |
| } | |
| } | |
| mTopLevelTextures.insert(source.texture); | |
| mTopLevelTextures.insert(destination.texture); | |
| Aspect aspect = ConvertAspect(source.texture->GetFormat(), source.aspect); | |
| DAWN_ASSERT(aspect == | |
| ConvertAspect(destination.texture->GetFormat(), destination.aspect)); | |
| TextureCopy src; | |
| src.texture = source.texture; | |
| src.origin = source.origin; | |
| src.mipLevel = source.mipLevel; | |
| src.aspect = aspect; | |
| TextureCopy dst; | |
| dst.texture = destination.texture; | |
| dst.origin = destination.origin; | |
| dst.mipLevel = destination.mipLevel; | |
| dst.aspect = aspect; | |
| // Emulate a T2T copy with a T2B copy and a B2T copy. | |
| if (ShouldUseT2B2TForT2T(GetDevice(), src.texture->GetFormat(), | |
| dst.texture->GetFormat())) { | |
| // Calculate needed buffer size to hold copied texel data. | |
| const TexelBlockInfo& blockInfo = | |
| source.texture->GetFormat().GetAspectInfo(aspect).block; | |
| const uint64_t bytesPerRow = | |
| Align(4 * copySize->width, kTextureBytesPerRowAlignment); | |
| const uint64_t rowsPerImage = copySize->height; | |
| uint64_t requiredBytes; | |
| DAWN_TRY_ASSIGN( | |
| requiredBytes, | |
| ComputeRequiredBytesInCopy(blockInfo, *copySize, bytesPerRow, rowsPerImage)); | |
| // Create an intermediate dst buffer. | |
| BufferDescriptor descriptor = {}; | |
| descriptor.size = Align(requiredBytes, 4); | |
| descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst; | |
| Ref<BufferBase> intermediateBuffer; | |
| DAWN_TRY_ASSIGN(intermediateBuffer, GetDevice()->CreateBuffer(&descriptor)); | |
| ImageCopyBuffer buf; | |
| buf.buffer = intermediateBuffer.Get(); | |
| buf.layout.bytesPerRow = bytesPerRow; | |
| buf.layout.rowsPerImage = rowsPerImage; | |
| APICopyTextureToBuffer(&source, &buf, copySize); | |
| APICopyBufferToTexture(&buf, &destination, copySize); | |
| return {}; | |
| } | |
| const bool blitDepth = | |
| (aspect & Aspect::Depth) && | |
| GetDevice()->IsToggleEnabled( | |
| Toggle::UseBlitForDepthTextureToTextureCopyToNonzeroSubresource) && | |
| (dst.mipLevel > 0 || dst.origin.z > 0 || copySize->depthOrArrayLayers > 1); | |
| // If we're not using a blit, or there are aspects other than depth, | |
| // issue the copy. This is because if there's also stencil, we still need the copy | |
| // command to copy the stencil portion. | |
| if (!blitDepth || aspect != Aspect::Depth) { | |
| CopyTextureToTextureCmd* copy = | |
| allocator->Allocate<CopyTextureToTextureCmd>(Command::CopyTextureToTexture); | |
| copy->source = src; | |
| copy->destination = dst; | |
| copy->copySize = *copySize; | |
| } | |
| // Use a blit to copy the depth aspect. | |
| if (blitDepth) { | |
| // This function might create new resources. Need to lock the Device. | |
| // TODO(crbug.com/dawn/1618): In future, all temp resources should be created at | |
| // Command Submit time, so the locking would be removed from here at that point. | |
| auto deviceLock(GetDevice()->GetScopedLock()); | |
| DAWN_TRY_CONTEXT(BlitDepthToDepth(GetDevice(), this, src, dst, *copySize), | |
| "copying depth aspect from %s to %s using blit workaround.", | |
| source.texture, destination.texture); | |
| } | |
| return {}; | |
| }, | |
| "encoding %s.CopyTextureToTexture(%s, %s, %s).", this, source.texture, destination.texture, | |
| copySize); | |
| } | |
| void CommandEncoder::APIClearBuffer(BufferBase* buffer, uint64_t offset, uint64_t size) { | |
| mEncodingContext.TryEncode( | |
| this, | |
| [&](CommandAllocator* allocator) -> MaybeError { | |
| if (GetDevice()->IsValidationEnabled()) { | |
| DAWN_TRY(GetDevice()->ValidateObject(buffer)); | |
| uint64_t bufferSize = buffer->GetSize(); | |
| DAWN_INVALID_IF(offset > bufferSize, | |
| "Buffer offset (%u) is larger than the size (%u) of %s.", offset, | |
| bufferSize, buffer); | |
| uint64_t remainingSize = bufferSize - offset; | |
| if (size == wgpu::kWholeSize) { | |
| size = remainingSize; | |
| } else { | |
| DAWN_INVALID_IF(size > remainingSize, | |
| "Buffer range (offset: %u, size: %u) doesn't fit in " | |
| "the size (%u) of %s.", | |
| offset, size, bufferSize, buffer); | |
| } | |
| DAWN_TRY_CONTEXT(ValidateCanUseAs(buffer, wgpu::BufferUsage::CopyDst), | |
| "validating buffer %s usage.", buffer); | |
| // Size must be a multiple of 4 bytes on macOS. | |
| DAWN_INVALID_IF(size % 4 != 0, "Fill size (%u) is not a multiple of 4 bytes.", | |
| size); | |
| // Offset must be multiples of 4 bytes on macOS. | |
| DAWN_INVALID_IF(offset % 4 != 0, "Offset (%u) is not a multiple of 4 bytes,", | |
| offset); | |
| } else { | |
| if (size == wgpu::kWholeSize) { | |
| DAWN_ASSERT(buffer->GetSize() >= offset); | |
| size = buffer->GetSize() - offset; | |
| } | |
| } | |
| mTopLevelBuffers.insert(buffer); | |
| ClearBufferCmd* cmd = allocator->Allocate<ClearBufferCmd>(Command::ClearBuffer); | |
| cmd->buffer = buffer; | |
| cmd->offset = offset; | |
| cmd->size = size; | |
| return {}; | |
| }, | |
| "encoding %s.ClearBuffer(%s, %u, %u).", this, buffer, offset, size); | |
| } | |
| void CommandEncoder::APIInjectValidationError(StringView messageIn) { | |
| std::string_view message = utils::NormalizeMessageString(messageIn); | |
| mEncodingContext.TryEncode( | |
| this, | |
| [&](CommandAllocator*) -> MaybeError { | |
| return DAWN_MAKE_ERROR(InternalErrorType::Validation, std::string(message)); | |
| }, | |
| "injecting validation error: %s.", message); | |
| } | |
| void CommandEncoder::APIInsertDebugMarker(StringView markerIn) { | |
| std::string_view marker = utils::NormalizeMessageString(markerIn); | |
| mEncodingContext.TryEncode( | |
| this, | |
| [&](CommandAllocator* allocator) -> MaybeError { | |
| InsertDebugMarkerCmd* cmd = | |
| allocator->Allocate<InsertDebugMarkerCmd>(Command::InsertDebugMarker); | |
| AddNullTerminatedString(allocator, marker, &cmd->length); | |
| return {}; | |
| }, | |
| "encoding %s.InsertDebugMarker(%s).", this, marker); | |
| } | |
| void CommandEncoder::APIPopDebugGroup() { | |
| mEncodingContext.TryEncode( | |
| this, | |
| [&](CommandAllocator* allocator) -> MaybeError { | |
| if (GetDevice()->IsValidationEnabled()) { | |
| DAWN_INVALID_IF(mDebugGroupStackSize == 0, | |
| "PopDebugGroup called when no debug groups are currently pushed."); | |
| } | |
| allocator->Allocate<PopDebugGroupCmd>(Command::PopDebugGroup); | |
| mDebugGroupStackSize--; | |
| mEncodingContext.PopDebugGroupLabel(); | |
| return {}; | |
| }, | |
| "encoding %s.PopDebugGroup().", this); | |
| } | |
| void CommandEncoder::APIPushDebugGroup(StringView groupLabelIn) { | |
| std::string_view groupLabel = utils::NormalizeMessageString(groupLabelIn); | |
| mEncodingContext.TryEncode( | |
| this, | |
| [&](CommandAllocator* allocator) -> MaybeError { | |
| PushDebugGroupCmd* cmd = | |
| allocator->Allocate<PushDebugGroupCmd>(Command::PushDebugGroup); | |
| const char* label = AddNullTerminatedString(allocator, groupLabel, &cmd->length); | |
| mDebugGroupStackSize++; | |
| mEncodingContext.PushDebugGroupLabel(std::string_view(label, cmd->length)); | |
| return {}; | |
| }, | |
| "encoding %s.PushDebugGroup(%s).", this, groupLabel); | |
| } | |
| void CommandEncoder::APIResolveQuerySet(QuerySetBase* querySet, | |
| uint32_t firstQuery, | |
| uint32_t queryCount, | |
| BufferBase* destination, | |
| uint64_t destinationOffset) { | |
| mEncodingContext.TryEncode( | |
| this, | |
| [&](CommandAllocator* allocator) -> MaybeError { | |
| if (GetDevice()->IsValidationEnabled()) { | |
| DAWN_TRY(GetDevice()->ValidateObject(querySet)); | |
| DAWN_TRY(GetDevice()->ValidateObject(destination)); | |
| DAWN_TRY(ValidateQuerySetResolve(querySet, firstQuery, queryCount, destination, | |
| destinationOffset)); | |
| DAWN_TRY(ValidateCanUseAs(destination, wgpu::BufferUsage::QueryResolve)); | |
| TrackUsedQuerySet(querySet); | |
| } | |
| mTopLevelBuffers.insert(destination); | |
| ResolveQuerySetCmd* cmd = | |
| allocator->Allocate<ResolveQuerySetCmd>(Command::ResolveQuerySet); | |
| cmd->querySet = querySet; | |
| cmd->firstQuery = firstQuery; | |
| cmd->queryCount = queryCount; | |
| cmd->destination = destination; | |
| cmd->destinationOffset = destinationOffset; | |
| // Encode internal compute pipeline for timestamp query | |
| if (querySet->GetQueryType() == wgpu::QueryType::Timestamp && | |
| !GetDevice()->IsToggleEnabled(Toggle::DisableTimestampQueryConversion)) { | |
| // The below function might create new resources. Need to lock the Device. | |
| // TODO(crbug.com/dawn/1618): In future, all temp resources should be created at | |
| // Command Submit time, so the locking would be removed from here at that point. | |
| auto deviceLock(GetDevice()->GetScopedLock()); | |
| DAWN_TRY(EncodeTimestampsToNanosecondsConversion( | |
| this, querySet, firstQuery, queryCount, destination, destinationOffset)); | |
| } | |
| return {}; | |
| }, | |
| "encoding %s.ResolveQuerySet(%s, %u, %u, %s, %u).", this, querySet, firstQuery, queryCount, | |
| destination, destinationOffset); | |
| } | |
| void CommandEncoder::APIWriteBuffer(BufferBase* buffer, | |
| uint64_t bufferOffset, | |
| const uint8_t* data, | |
| uint64_t size) { | |
| mEncodingContext.TryEncode( | |
| this, | |
| [&](CommandAllocator* allocator) -> MaybeError { | |
| if (GetDevice()->IsValidationEnabled()) { | |
| DAWN_TRY(ValidateWriteBuffer(GetDevice(), buffer, bufferOffset, size)); | |
| } | |
| WriteBufferCmd* cmd = allocator->Allocate<WriteBufferCmd>(Command::WriteBuffer); | |
| cmd->buffer = buffer; | |
| cmd->offset = bufferOffset; | |
| cmd->size = size; | |
| uint8_t* inlinedData = allocator->AllocateData<uint8_t>(size); | |
| memcpy(inlinedData, data, size); | |
| mTopLevelBuffers.insert(buffer); | |
| return {}; | |
| }, | |
| "encoding %s.WriteBuffer(%s, %u, ..., %u).", this, buffer, bufferOffset, size); | |
| } | |
| void CommandEncoder::APIWriteTimestamp(QuerySetBase* querySet, uint32_t queryIndex) { | |
| mEncodingContext.TryEncode( | |
| this, | |
| [&](CommandAllocator* allocator) -> MaybeError { | |
| DAWN_INVALID_IF(!GetDevice()->IsToggleEnabled(Toggle::AllowUnsafeAPIs), | |
| "writeTimestamp requires enabling toggle allow_unsafe_apis."); | |
| if (GetDevice()->IsValidationEnabled()) { | |
| DAWN_TRY(ValidateTimestampQuery(GetDevice(), querySet, queryIndex)); | |
| } | |
| TrackQueryAvailability(querySet, queryIndex); | |
| WriteTimestampCmd* cmd = | |
| allocator->Allocate<WriteTimestampCmd>(Command::WriteTimestamp); | |
| cmd->querySet = querySet; | |
| cmd->queryIndex = queryIndex; | |
| return {}; | |
| }, | |
| "encoding %s.WriteTimestamp(%s, %u).", this, querySet, queryIndex); | |
| } | |
| CommandBufferBase* CommandEncoder::APIFinish(const CommandBufferDescriptor* descriptor) { | |
| // This function will create new object, need to lock the Device. | |
| auto deviceLock(GetDevice()->GetScopedLock()); | |
| Ref<CommandBufferBase> commandBuffer; | |
| if (GetDevice()->ConsumedError(Finish(descriptor), &commandBuffer, "finishing %s.", this)) { | |
| Ref<CommandBufferBase> errorCommandBuffer = | |
| CommandBufferBase::MakeError(GetDevice(), descriptor ? descriptor->label : nullptr); | |
| errorCommandBuffer->SetEncoderLabel(this->GetLabel()); | |
| return ReturnToAPI(std::move(errorCommandBuffer)); | |
| } | |
| DAWN_ASSERT(!IsError()); | |
| return ReturnToAPI(std::move(commandBuffer)); | |
| } | |
| ResultOrError<Ref<CommandBufferBase>> CommandEncoder::Finish( | |
| const CommandBufferDescriptor* descriptor) { | |
| DeviceBase* device = GetDevice(); | |
| TRACE_EVENT0(device->GetPlatform(), Recording, "CommandEncoder::Finish"); | |
| // Even if mEncodingContext.Finish() validation fails, calling it will mutate the internal | |
| // state of the encoding context. The internal state is set to finished, and subsequent | |
| // calls to encode commands will generate errors. | |
| DAWN_TRY(mEncodingContext.Finish()); | |
| DAWN_TRY(device->ValidateIsAlive()); | |
| if (device->IsValidationEnabled()) { | |
| DAWN_TRY(ValidateFinish()); | |
| } | |
| const CommandBufferDescriptor defaultDescriptor = {}; | |
| if (descriptor == nullptr) { | |
| descriptor = &defaultDescriptor; | |
| } | |
| return device->CreateCommandBuffer(this, descriptor); | |
| } | |
| // Implementation of the command buffer validation that can be precomputed before submit | |
| MaybeError CommandEncoder::ValidateFinish() const { | |
| TRACE_EVENT0(GetDevice()->GetPlatform(), Validation, "CommandEncoder::ValidateFinish"); | |
| DAWN_TRY(GetDevice()->ValidateObject(this)); | |
| for (const RenderPassResourceUsage& passUsage : mEncodingContext.GetRenderPassUsages()) { | |
| DAWN_TRY_CONTEXT(ValidateSyncScopeResourceUsage(passUsage), | |
| "validating render pass usage."); | |
| } | |
| for (const ComputePassResourceUsage& passUsage : mEncodingContext.GetComputePassUsages()) { | |
| for (const SyncScopeResourceUsage& scope : passUsage.dispatchUsages) { | |
| DAWN_TRY_CONTEXT(ValidateSyncScopeResourceUsage(scope), | |
| "validating compute pass usage."); | |
| } | |
| } | |
| DAWN_INVALID_IF( | |
| mDebugGroupStackSize != 0, | |
| "PushDebugGroup called %u time(s) without a corresponding PopDebugGroup prior to " | |
| "calling Finish.", | |
| mDebugGroupStackSize); | |
| return {}; | |
| } | |
| CommandEncoder::InternalUsageScope CommandEncoder::MakeInternalUsageScope() { | |
| return InternalUsageScope(this); | |
| } | |
| CommandEncoder::InternalUsageScope::InternalUsageScope(CommandEncoder* encoder) | |
| : mEncoder(encoder), mUsageValidationMode(mEncoder->mUsageValidationMode) { | |
| mEncoder->mUsageValidationMode = UsageValidationMode::Internal; | |
| } | |
| CommandEncoder::InternalUsageScope::~InternalUsageScope() { | |
| mEncoder->mUsageValidationMode = mUsageValidationMode; | |
| } | |
| } // namespace dawn::native |