| // Copyright 2019 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include <string> | |
| #include "dawn/common/Assert.h" | |
| #include "dawn/tests/DawnTest.h" | |
| #include "dawn/utils/ComboRenderPipelineDescriptor.h" | |
| #include "dawn/utils/WGPUHelpers.h" | |
| namespace dawn { | |
| namespace { | |
| class OpArrayLengthTest : public DawnTest { | |
| protected: | |
| wgpu::RequiredLimits GetRequiredLimits(const wgpu::SupportedLimits& supported) override { | |
| // Just copy all the limits, though all we really care about is | |
| // maxStorageBuffersInFragmentStage | |
| // maxStorageBuffersInVertexStage | |
| wgpu::RequiredLimits required = {}; | |
| required.limits = supported.limits; | |
| return required; | |
| } | |
| void SetUp() override { | |
| DawnTest::SetUp(); | |
| // Create buffers of various size to check the length() implementation | |
| wgpu::BufferDescriptor bufferDesc; | |
| bufferDesc.size = 4; | |
| bufferDesc.usage = wgpu::BufferUsage::Storage; | |
| mStorageBuffer4 = device.CreateBuffer(&bufferDesc); | |
| bufferDesc.size = 256; | |
| mStorageBuffer256 = device.CreateBuffer(&bufferDesc); | |
| bufferDesc.size = 512 + 256; | |
| mStorageBuffer512 = device.CreateBuffer(&bufferDesc); | |
| // Common shader code to use these buffers in shaders, assuming they are in bindgroup index | |
| // 0. | |
| mShaderInterface = R"( | |
| struct DataBuffer { | |
| data : array<f32> | |
| } | |
| // The length should be 1 because the buffer is 4-byte long. | |
| @group(0) @binding(0) var<storage, read> buffer1 : DataBuffer; | |
| // The length should be 64 because the buffer is 256 bytes long. | |
| @group(0) @binding(1) var<storage, read> buffer2 : DataBuffer; | |
| // The length should be (512 - 16*4) / 8 = 56 because the buffer is 512 bytes long | |
| // and the structure is 8 bytes big. | |
| struct Buffer3Data { | |
| a : f32, | |
| b : i32, | |
| } | |
| struct Buffer3 { | |
| @size(64) garbage : mat4x4<f32>, | |
| data : array<Buffer3Data>, | |
| } | |
| @group(0) @binding(2) var<storage, read> buffer3 : Buffer3; | |
| )"; | |
| // See comments in the shader for an explanation of these values | |
| mExpectedLengths = {1, 64, 56}; | |
| } | |
| wgpu::BindGroupLayout MakeBindGroupLayout(wgpu::ShaderStage stages) { | |
| // Put them all in a bind group for tests to bind them easily. | |
| return utils::MakeBindGroupLayout(device, | |
| {{0, stages, wgpu::BufferBindingType::ReadOnlyStorage}, | |
| {1, stages, wgpu::BufferBindingType::ReadOnlyStorage}, | |
| {2, stages, wgpu::BufferBindingType::ReadOnlyStorage}}); | |
| } | |
| wgpu::BindGroup MakeBindGroup(wgpu::BindGroupLayout bindGroupLayout) { | |
| return utils::MakeBindGroup(device, bindGroupLayout, | |
| { | |
| {0, mStorageBuffer4, 0, 4}, | |
| {1, mStorageBuffer256, 0, wgpu::kWholeSize}, | |
| {2, mStorageBuffer512, 256, wgpu::kWholeSize}, | |
| }); | |
| } | |
| wgpu::Buffer mStorageBuffer4; | |
| wgpu::Buffer mStorageBuffer256; | |
| wgpu::Buffer mStorageBuffer512; | |
| std::string mShaderInterface; | |
| std::array<uint32_t, 3> mExpectedLengths; | |
| }; | |
| // Test OpArrayLength in the compute stage | |
| TEST_P(OpArrayLengthTest, Compute) { | |
| // TODO(crbug.com/dawn/197): The computations for length() of unsized buffer is broken on | |
| // Nvidia OpenGL. | |
| DAWN_SUPPRESS_TEST_IF(IsNvidia() && (IsOpenGL() || IsOpenGLES())); | |
| // TODO(crbug.com/dawn/1292): Some Intel drivers don't seem to like the | |
| // (spurious but harmless) offset=64 that Tint/GLSL produces. | |
| DAWN_SUPPRESS_TEST_IF(IsIntel() && (IsOpenGL() || IsOpenGLES())); | |
| // Create a buffer to hold the result sizes and create a bindgroup for it. | |
| wgpu::BufferDescriptor bufferDesc; | |
| bufferDesc.usage = wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopySrc; | |
| bufferDesc.size = sizeof(uint32_t) * mExpectedLengths.size(); | |
| wgpu::Buffer resultBuffer = device.CreateBuffer(&bufferDesc); | |
| wgpu::BindGroupLayout resultLayout = utils::MakeBindGroupLayout( | |
| device, {{0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Storage}}); | |
| wgpu::BindGroup resultBindGroup = | |
| utils::MakeBindGroup(device, resultLayout, {{0, resultBuffer, 0, wgpu::kWholeSize}}); | |
| // Create the compute pipeline that stores the length()s in the result buffer. | |
| wgpu::BindGroupLayout bindGroupLayout = MakeBindGroupLayout(wgpu::ShaderStage::Compute); | |
| wgpu::BindGroupLayout bgls[] = {bindGroupLayout, resultLayout}; | |
| wgpu::PipelineLayoutDescriptor plDesc; | |
| plDesc.bindGroupLayoutCount = 2; | |
| plDesc.bindGroupLayouts = bgls; | |
| wgpu::PipelineLayout pl = device.CreatePipelineLayout(&plDesc); | |
| wgpu::ComputePipelineDescriptor pipelineDesc; | |
| pipelineDesc.layout = pl; | |
| pipelineDesc.compute.module = utils::CreateShaderModule(device, (R"( | |
| struct ResultBuffer { | |
| data : array<u32, 3> | |
| } | |
| @group(1) @binding(0) var<storage, read_write> result : ResultBuffer; | |
| )" + mShaderInterface + R"( | |
| @compute @workgroup_size(1) fn main() { | |
| result.data[0] = arrayLength(&buffer1.data); | |
| result.data[1] = arrayLength(&buffer2.data); | |
| result.data[2] = arrayLength(&buffer3.data); | |
| })") | |
| .c_str()); | |
| wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&pipelineDesc); | |
| wgpu::BindGroup bindGroup = MakeBindGroup(bindGroupLayout); | |
| // Run a single instance of the compute shader | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::ComputePassEncoder pass = encoder.BeginComputePass(); | |
| pass.SetPipeline(pipeline); | |
| pass.SetBindGroup(0, bindGroup); | |
| pass.SetBindGroup(1, resultBindGroup); | |
| pass.DispatchWorkgroups(1); | |
| pass.End(); | |
| wgpu::CommandBuffer commands = encoder.Finish(); | |
| queue.Submit(1, &commands); | |
| EXPECT_BUFFER_U32_RANGE_EQ(mExpectedLengths.data(), resultBuffer, 0, 3); | |
| } | |
| // Test OpArrayLength in the fragment stage | |
| TEST_P(OpArrayLengthTest, Fragment) { | |
| // TODO(crbug.com/dawn/197): The computations for length() of unsized buffer is broken on | |
| // Nvidia OpenGL. | |
| DAWN_SUPPRESS_TEST_IF(IsNvidia() && (IsOpenGL() || IsOpenGLES())); | |
| // TODO(crbug.com/dawn/1292): Some Intel drivers don't seem to like the | |
| // (spurious but harmless) offset=64 that Tint/GLSL produces. | |
| DAWN_SUPPRESS_TEST_IF(IsIntel() && (IsOpenGL() || IsOpenGLES())); | |
| DAWN_SUPPRESS_TEST_IF(GetSupportedLimits().limits.maxStorageBuffersInFragmentStage < 3); | |
| utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 1, 1); | |
| // Create the pipeline that computes the length of the buffers and writes it to the only render | |
| // pass pixel. | |
| wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"( | |
| @vertex fn main() -> @builtin(position) vec4f { | |
| return vec4f(0.0, 0.0, 0.0, 1.0); | |
| })"); | |
| wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, (mShaderInterface + R"( | |
| @fragment fn main() -> @location(0) vec4f { | |
| var fragColor : vec4f; | |
| fragColor.r = f32(arrayLength(&buffer1.data)) / 255.0; | |
| fragColor.g = f32(arrayLength(&buffer2.data)) / 255.0; | |
| fragColor.b = f32(arrayLength(&buffer3.data)) / 255.0; | |
| fragColor.a = 0.0; | |
| return fragColor; | |
| })") | |
| .c_str()); | |
| wgpu::BindGroupLayout bindGroupLayout = MakeBindGroupLayout(wgpu::ShaderStage::Fragment); | |
| utils::ComboRenderPipelineDescriptor descriptor; | |
| descriptor.vertex.module = vsModule; | |
| descriptor.cFragment.module = fsModule; | |
| descriptor.primitive.topology = wgpu::PrimitiveTopology::PointList; | |
| descriptor.cTargets[0].format = renderPass.colorFormat; | |
| descriptor.layout = utils::MakeBasicPipelineLayout(device, &bindGroupLayout); | |
| wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor); | |
| wgpu::BindGroup bindGroup = MakeBindGroup(bindGroupLayout); | |
| // "Draw" the lengths to the texture. | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| { | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); | |
| pass.SetPipeline(pipeline); | |
| pass.SetBindGroup(0, bindGroup); | |
| pass.Draw(1); | |
| pass.End(); | |
| } | |
| wgpu::CommandBuffer commands = encoder.Finish(); | |
| queue.Submit(1, &commands); | |
| utils::RGBA8 expectedColor = | |
| utils::RGBA8(mExpectedLengths[0], mExpectedLengths[1], mExpectedLengths[2], 0); | |
| EXPECT_PIXEL_RGBA8_EQ(expectedColor, renderPass.color, 0, 0); | |
| } | |
| // Test OpArrayLength in the vertex stage | |
| TEST_P(OpArrayLengthTest, Vertex) { | |
| // TODO(crbug.com/dawn/197): The computations for length() of unsized buffer is broken on | |
| // Nvidia OpenGL and OpenGLES. | |
| DAWN_SUPPRESS_TEST_IF(IsNvidia() && (IsOpenGL() || IsOpenGLES())); | |
| // TODO(crbug.com/dawn/2295): Also failing on Pixel 6 OpenGLES (ARM). | |
| DAWN_SUPPRESS_TEST_IF(IsOpenGLES() && IsAndroid() && IsARM()); | |
| // TODO(crbug.com/dawn/1292): Some Intel drivers don't seem to like the | |
| // (spurious but harmless) offset=64 that Tint/GLSL produces. | |
| DAWN_SUPPRESS_TEST_IF(IsIntel() && IsOpenGL()); | |
| DAWN_SUPPRESS_TEST_IF(GetSupportedLimits().limits.maxStorageBuffersInVertexStage < 3); | |
| utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 1, 1); | |
| // Create the pipeline that computes the length of the buffers and writes it to the only render | |
| // pass pixel. | |
| wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, (mShaderInterface + R"( | |
| struct VertexOut { | |
| @location(0) color : vec4f, | |
| @builtin(position) position : vec4f, | |
| } | |
| @vertex fn main() -> VertexOut { | |
| var output : VertexOut; | |
| output.color.r = f32(arrayLength(&buffer1.data)) / 255.0; | |
| output.color.g = f32(arrayLength(&buffer2.data)) / 255.0; | |
| output.color.b = f32(arrayLength(&buffer3.data)) / 255.0; | |
| output.color.a = 0.0; | |
| output.position = vec4f(0.0, 0.0, 0.0, 1.0); | |
| return output; | |
| })") | |
| .c_str()); | |
| wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"( | |
| @fragment | |
| fn main(@location(0) color : vec4f) -> @location(0) vec4f { | |
| return color; | |
| })"); | |
| wgpu::BindGroupLayout bindGroupLayout = MakeBindGroupLayout(wgpu::ShaderStage::Vertex); | |
| utils::ComboRenderPipelineDescriptor descriptor; | |
| descriptor.vertex.module = vsModule; | |
| descriptor.cFragment.module = fsModule; | |
| descriptor.primitive.topology = wgpu::PrimitiveTopology::PointList; | |
| descriptor.cTargets[0].format = renderPass.colorFormat; | |
| descriptor.layout = utils::MakeBasicPipelineLayout(device, &bindGroupLayout); | |
| wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor); | |
| wgpu::BindGroup bindGroup = MakeBindGroup(bindGroupLayout); | |
| // "Draw" the lengths to the texture. | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| { | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); | |
| pass.SetPipeline(pipeline); | |
| pass.SetBindGroup(0, bindGroup); | |
| pass.Draw(1); | |
| pass.End(); | |
| } | |
| wgpu::CommandBuffer commands = encoder.Finish(); | |
| queue.Submit(1, &commands); | |
| utils::RGBA8 expectedColor = | |
| utils::RGBA8(mExpectedLengths[0], mExpectedLengths[1], mExpectedLengths[2], 0); | |
| EXPECT_PIXEL_RGBA8_EQ(expectedColor, renderPass.color, 0, 0); | |
| } | |
| DAWN_INSTANTIATE_TEST(OpArrayLengthTest, | |
| D3D11Backend(), | |
| D3D12Backend(), | |
| MetalBackend(), | |
| OpenGLBackend(), | |
| OpenGLESBackend(), | |
| VulkanBackend()); | |
| } // anonymous namespace | |
| } // namespace dawn |