Update some test expectations post-roll

Bug: 363903526, dawn:2404, 341327471
No-Try: true
Change-Id: If3367f53156c9ef9dd0fdc45b372f759999725bf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/211437
Auto-Submit: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: rubber-stamper@appspot.gserviceaccount.com <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: rubber-stamper@appspot.gserviceaccount.com <rubber-stamper@appspot.gserviceaccount.com>
2 files changed
tree: e901c40b671b69554e843c8c761c8d9deec63a38
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  9. src/
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  13. webgpu-cts/
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  30. CPPLINT.cfg
  31. DEPS
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  35. go_presubmit_support.py
  36. LICENSE
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  38. PRESUBMIT.py
  39. README.chromium
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  42. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.