commit | c133cab158aa65e8aa2c1a5ce505d82357c474a8 | [log] [tgz] |
---|---|---|
author | Bryan Bernhart <bryan.bernhart@intel.com> | Tue Apr 21 22:07:59 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Tue Apr 21 22:07:59 2020 +0000 |
tree | 394641d4f717c7ed15d68b4afa5ce96bc909760a | |
parent | f204cf2c4fdea8d2209aa6fb555672e696efcb8c [diff] |
D3D12: Remove increment during bindgroup population. Simplifies descriptor heap allocations by removing increment which is no longer required by Populate(). BUG=dawn:155 Change-Id: I1d9cd2c607691dc1bcffddd82aa46a10c2bf6fd3 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20048 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.