#version 310 es | |
uint tint_mod(uint lhs, uint rhs) { | |
return (lhs % ((rhs == 0u) ? 1u : rhs)); | |
} | |
void f(uvec3 v) { | |
uint l = (v.x << (tint_mod(v.y, 1u) & 31u)); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
f(gl_GlobalInvocationID); | |
return; | |
} |