blob: 8f7b5c82106b6ab896f52783f05a82289271ca09 [file] [log] [blame]
#version 310 es
uint tint_mod(uint lhs, uint rhs) {
return (lhs % ((rhs == 0u) ? 1u : rhs));
}
void f(uvec3 v) {
uint l = (v.x << (tint_mod(v.y, 1u) & 31u));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f(gl_GlobalInvocationID);
return;
}