commit | 6547ea2af9ffd3502f3e7e4873089f20a9b1d270 | [log] [tgz] |
---|---|---|
author | shaoboyan <shaoboyan@microsoft.com> | Wed May 28 02:38:04 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed May 28 02:38:04 2025 -0700 |
tree | 33ff1e433d87d92cede61a0f9725b1ec1faa63bd | |
parent | 1305cf848fa7324134f64f0b571d24e5bbc8e984 [diff] |
D3D11: Manage builtin variables with ImmediateConstantTracker This CL replaces write to uniform buffer mechanism with ImmediateConstantTracker to manage builtin variables in D3D11 backend. It is the base to switch to use ImmediateConstants to support internal immediate constants. Bug:366291600 Change-Id: I2db6560cbcae29acd9fd088fcd8503d842433bf8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/238474 Reviewed-by: Quyen Le <lehoangquyen@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Shaobo Yan <shaoboyan@microsoft.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.