commit | 7212f8626baa31bbe7b240df75289c69e66320cb | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Fri Oct 25 20:41:30 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Oct 25 20:41:30 2024 +0000 |
tree | bd4bcd99f3a71653d8fea69195519dc96efe0efc | |
parent | 3dd5457dd9302275b0ffb09ae90ff28223f1ce20 [diff] |
[ir] Add single entry point transform This will not be useful for production flows until pipeline-override support is added, but can still be used by the GLSL fuzzer. Fixed: 374972031 Change-Id: If16f60ac7763e79a8abc6e81357df1db7c7b2197 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/211796 Reviewed-by: dan sinclair <dsinclair@chromium.org> Commit-Queue: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.