#include <metal_stdlib> | |
using namespace metal; | |
struct tint_struct { | |
float4 tint_member [[position]]; | |
}; | |
int v() { | |
return 0; | |
} | |
float v_1(int v_2) { | |
return float(v_2); | |
} | |
bool v_3(float v_4) { | |
return bool(v_4); | |
} | |
float4 v_5(uint v_6) { | |
return select(float4(0.0f), float4(1.0f), v_3(v_1(v()))); | |
} | |
vertex tint_struct tint_entry_point(uint v_8 [[vertex_id]]) { | |
tint_struct v_9 = {}; | |
v_9.tint_member = v_5(v_8); | |
return v_9; | |
} |