blob: 2c58efa9df6a000942e0b2d5f06e548c2c0851b0 [file] [log] [blame]
#version 310 es
vec4 tint_symbol_inner(uint tint_symbol_1) {
return vec4(0.0f, 0.0f, 0.0f, 1.0f);
}
void main() {
gl_Position = tint_symbol_inner(uint(gl_VertexID));
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
gl_PointSize = 1.0f;
}