blob: 72ef59b230bc8b7781d45d597e20fbd686be0940 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_symbol_2 {
float4 value [[position]];
};
float4 tint_symbol_inner(uint tint_symbol_1) {
return float4(0.0f, 0.0f, 0.0f, 1.0f);
}
vertex tint_symbol_2 tint_symbol(uint tint_symbol_1 [[vertex_id]]) {
float4 const inner_result = tint_symbol_inner(tint_symbol_1);
tint_symbol_2 wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}