#include <metal_stdlib> | |
using namespace metal; | |
void textureSampleCompare_25fcd1(depth2d<float, access::sample> tint_symbol, sampler tint_symbol_1) { | |
float res = tint_symbol.sample_compare(tint_symbol_1, float2(), 1.0f, int2()); | |
} | |
fragment void fragment_main(depth2d<float, access::sample> tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(1)]]) { | |
textureSampleCompare_25fcd1(tint_symbol_2, tint_symbol_3); | |
return; | |
} | |