| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef DAWNNATIVE_OPENGL_RENDERPIPELINEGL_H_ |
| #define DAWNNATIVE_OPENGL_RENDERPIPELINEGL_H_ |
| |
| #include "dawn_native/RenderPipeline.h" |
| |
| #include "dawn_native/opengl/PipelineGL.h" |
| #include "dawn_native/opengl/opengl_platform.h" |
| |
| #include <vector> |
| |
| namespace dawn_native { namespace opengl { |
| |
| class Device; |
| class PersistentPipelineState; |
| |
| class RenderPipeline final : public RenderPipelineBase, public PipelineGL { |
| public: |
| RenderPipeline(Device* device, const RenderPipelineDescriptor* descriptor); |
| |
| GLenum GetGLPrimitiveTopology() const; |
| |
| void ApplyNow(PersistentPipelineState& persistentPipelineState); |
| |
| private: |
| ~RenderPipeline() override; |
| void CreateVAOForVertexState(const VertexStateDescriptor* vertexState); |
| |
| // TODO(yunchao.he@intel.com): vao need to be deduplicated between pipelines. |
| GLuint mVertexArrayObject; |
| GLenum mGlPrimitiveTopology; |
| }; |
| |
| }} // namespace dawn_native::opengl |
| |
| #endif // DAWNNATIVE_OPENGL_RENDERPIPELINEGL_H_ |