blob: 5edb08de371ffe8323a9f5b0800f757959ac8049 [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
uniform highp sampler2DArrayShadow f_arg_0_arg_1;
float textureSample_7e9ffd() {
float res = texture(f_arg_0_arg_1, vec4(vec2(1.0f), float(1), 0.0f));
return res;
}
void main() {
v.inner = textureSample_7e9ffd();
}