| #version 310 es | |
| struct tint_push_constant_struct { | |
| float user_constant; | |
| uint tint_first_instance; | |
| }; | |
| layout(location = 0) uniform tint_push_constant_struct tint_push_constants; | |
| vec4 main_inner(uint b) { | |
| float v = tint_push_constants.user_constant; | |
| return vec4((v + float(b))); | |
| } | |
| void main() { | |
| uint v_1 = uint(gl_InstanceID); | |
| vec4 v_2 = main_inner((v_1 + tint_push_constants.tint_first_instance)); | |
| gl_Position = vec4(v_2.x, -(v_2.y), ((2.0f * v_2.z) - v_2.w), v_2.w); | |
| gl_PointSize = 1.0f; | |
| } |