commit | 66b9b8cbf2f1c3cea266934180d929dd62b20120 | [log] [tgz] |
---|---|---|
author | dan sinclair <dsinclair@chromium.org> | Thu Jun 06 15:04:08 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Jun 06 15:04:08 2024 +0000 |
tree | e8a5ed54a3b975afdcd0485908fa87fda0aeaa34 | |
parent | a42e08fb731222cc3566f82007e7f8ea4a0c0819 [diff] |
Fold the depth_range_offsets into the writer options. Only the GLSL writer used the depth_range_offsets option. They have been moved into the GLSL options structure itself. The SPIRV backend uses hard coded values for the transform. Change-Id: Ibe27d267220f7bfb676bf42a829fcbb14d31bbeb Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/191960 Reviewed-by: James Price <jrprice@google.com> Commit-Queue: James Price <jrprice@google.com> Auto-Submit: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.