| struct S { |
| a : i32, |
| b : i32, |
| c : i32, |
| } |
| |
| struct strided_arr { |
| @size(16) |
| el : i32, |
| } |
| |
| alias Arr = array<strided_arr, 2u>; |
| |
| struct buf0 { |
| x_GLF_uniform_int_values : Arr, |
| } |
| |
| @group(0) @binding(0) var<uniform> x_7 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var A : array<S, 2u>; |
| let x_29 : i32 = x_7.x_GLF_uniform_int_values[1].el; |
| let x_31 : i32 = x_7.x_GLF_uniform_int_values[1].el; |
| let x_33 : i32 = x_7.x_GLF_uniform_int_values[1].el; |
| let x_35 : i32 = x_7.x_GLF_uniform_int_values[1].el; |
| A[x_29] = S(x_31, x_33, x_35); |
| let x_39 : i32 = x_7.x_GLF_uniform_int_values[0].el; |
| let x_41 : i32 = x_7.x_GLF_uniform_int_values[1].el; |
| let x_43 : i32 = x_7.x_GLF_uniform_int_values[1].el; |
| let x_45 : i32 = x_7.x_GLF_uniform_int_values[1].el; |
| A[x_39] = S(x_41, x_43, x_45); |
| let x_49 : i32 = x_7.x_GLF_uniform_int_values[1].el; |
| let x_51 : i32 = A[x_49].b; |
| let x_53 : i32 = x_7.x_GLF_uniform_int_values[1].el; |
| if ((x_51 == x_53)) { |
| let x_58 : i32 = x_7.x_GLF_uniform_int_values[1].el; |
| let x_61 : i32 = x_7.x_GLF_uniform_int_values[0].el; |
| A[clamp(x_58, 1, 2)].b = x_61; |
| } |
| let x_64 : i32 = x_7.x_GLF_uniform_int_values[0].el; |
| let x_66 : i32 = A[x_64].b; |
| let x_68 : i32 = x_7.x_GLF_uniform_int_values[0].el; |
| if ((x_66 == x_68)) { |
| let x_74 : i32 = x_7.x_GLF_uniform_int_values[0].el; |
| let x_77 : i32 = x_7.x_GLF_uniform_int_values[1].el; |
| let x_80 : i32 = x_7.x_GLF_uniform_int_values[1].el; |
| let x_83 : i32 = x_7.x_GLF_uniform_int_values[0].el; |
| x_GLF_color = vec4<f32>(f32(x_74), f32(x_77), f32(x_80), f32(x_83)); |
| } else { |
| let x_87 : i32 = x_7.x_GLF_uniform_int_values[0].el; |
| let x_88 : f32 = f32(x_87); |
| x_GLF_color = vec4<f32>(x_88, x_88, x_88, x_88); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |