#version 310 es | |
precision highp float; | |
layout(binding = 0, std430) buffer prevent_dce_block_ssbo { | |
vec3 inner; | |
} prevent_dce; | |
void dpdxCoarse_f64d7b() { | |
vec3 res = dFdx(vec3(1.0f)); | |
prevent_dce.inner = res; | |
} | |
void fragment_main() { | |
dpdxCoarse_f64d7b(); | |
} | |
void main() { | |
fragment_main(); | |
return; | |
} |