| #version 460 |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, rg32i) uniform highp iimage2D arg_0; |
| void textureStore_574a31() { |
| uint arg_1 = 1u; |
| ivec4 arg_2 = ivec4(1); |
| ivec4 v = arg_2; |
| imageStore(arg_0, ivec2(uvec2(arg_1, 0u)), v); |
| } |
| void main() { |
| textureStore_574a31(); |
| } |
| #version 460 |
| |
| layout(binding = 0, rg32i) uniform highp iimage2D arg_0; |
| void textureStore_574a31() { |
| uint arg_1 = 1u; |
| ivec4 arg_2 = ivec4(1); |
| ivec4 v = arg_2; |
| imageStore(arg_0, ivec2(uvec2(arg_1, 0u)), v); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| textureStore_574a31(); |
| } |