blob: bed04b0841825d005248ff511e91df00677f5277 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_7cf6e7(texture2d<float, access::write> tint_symbol) {
uint2 arg_1 = uint2(1u);
float4 arg_2 = float4(1.0f);
tint_symbol.write(arg_2, uint2(arg_1));
}
fragment void fragment_main(texture2d<float, access::write> tint_symbol_1 [[texture(0)]]) {
textureStore_7cf6e7(tint_symbol_1);
return;
}
kernel void compute_main(texture2d<float, access::write> tint_symbol_2 [[texture(0)]]) {
textureStore_7cf6e7(tint_symbol_2);
return;
}