blob: 4d30268d60b9afec8c5f7406c346761bd69a34cb [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
device int4* prevent_dce;
};
struct VertexOutput {
float4 pos;
int4 prevent_dce;
};
struct vertex_main_outputs {
float4 VertexOutput_pos [[position]];
int4 VertexOutput_prevent_dce [[user(locn0)]] [[flat]];
};
int4 unpack4xI8_830900() {
uint arg_0 = 1u;
uint const v = arg_0;
uint4 const v_1 = uint4(24u, 16u, 8u, 0u);
int4 const v_2 = as_type<int4>((uint4(v) << v_1));
int4 res = (v_2 >> uint4(24u));
return res;
}
fragment void fragment_main(device int4* prevent_dce [[buffer(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce};
(*tint_module_vars.prevent_dce) = unpack4xI8_830900();
}
kernel void compute_main(device int4* prevent_dce [[buffer(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce};
(*tint_module_vars.prevent_dce) = unpack4xI8_830900();
}
VertexOutput vertex_main_inner() {
VertexOutput out = {};
out.pos = float4(0.0f);
out.prevent_dce = unpack4xI8_830900();
return out;
}
vertex vertex_main_outputs vertex_main() {
VertexOutput const v_3 = vertex_main_inner();
vertex_main_outputs tint_wrapper_result = {};
tint_wrapper_result.VertexOutput_pos = v_3.pos;
tint_wrapper_result.VertexOutput_prevent_dce = v_3.prevent_dce;
return tint_wrapper_result;
}