| #include <metal_stdlib> | |
| using namespace metal; | |
| float3 fwidth_5d1b39() { | |
| float3 res = fwidth(float3(1.0f)); | |
| return res; | |
| } | |
| fragment void fragment_main(device packed_float3* tint_symbol [[buffer(0)]]) { | |
| *(tint_symbol) = packed_float3(fwidth_5d1b39()); | |
| return; | |
| } | |