| #version 310 es | |
| precision highp float; | |
| precision highp int; | |
| layout(binding = 0, std430) buffer prevent_dce_block_ssbo { | |
| float inner; | |
| } prevent_dce; | |
| uniform highp sampler2DArrayShadow arg_0_arg_1; | |
| float textureSample_7e9ffd() { | |
| float res = texture(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1)), 0.0f)); | |
| return res; | |
| } | |
| void fragment_main() { | |
| prevent_dce.inner = textureSample_7e9ffd(); | |
| } | |
| void main() { | |
| fragment_main(); | |
| return; | |
| } |