| @group(1) @binding(0) var arg_0: texture_2d<i32>; | |
| fn textureLoad2d(texture: texture_2d<i32>, coords: vec2<i32>, level: i32) -> vec4<i32> { | |
| return textureLoad(texture, coords, level); | |
| } | |
| fn doTextureLoad() { | |
| var res: vec4<i32> = textureLoad2d(arg_0, vec2<i32>(), 0); | |
| } | |
| @vertex | |
| fn vertex_main() -> @builtin(position) vec4<f32> { | |
| doTextureLoad(); | |
| return vec4<f32>(); | |
| } | |
| @fragment | |
| fn fragment_main() { | |
| doTextureLoad(); | |
| } | |
| @compute @workgroup_size(1) | |
| fn compute_main() { | |
| doTextureLoad(); | |
| } |