commit | cb57293096ade7027eacc3eda6c0164f8bee4747 | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Tue Nov 14 18:19:40 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Nov 14 18:19:40 2023 +0000 |
tree | 1e0b5165011bd02fe3a95ab7da7c582f65fbd4f5 | |
parent | 300fe203f145daca4581406983b0c689b9ca95d8 [diff] |
Add documentation for chromium_experimental_framebuffer_fetch Bug: tint:2085 Change-Id: I4408983e1b68f56b809f6b340f125edb483959f2 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/160583 Kokoro: Kokoro <noreply+kokoro@google.com> Auto-Submit: Corentin Wallez <cwallez@chromium.org> Reviewed-by: dan sinclair <dsinclair@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.