commit | 09febd4875bc9c689cb538866773c8e5df802412 | [log] [tgz] |
---|---|---|
author | Austin Eng <enga@chromium.org> | Mon Jun 26 17:23:26 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Jun 26 17:23:26 2023 +0000 |
tree | e248aa28d625bd6a82bfa5788096d6284ea55139 | |
parent | 1bddaed0699d5866fe07f811dc7a0813e7ab3541 [diff] |
Simplify wire to have less custom object creation use std::is_constructible_v to decide when objects should be passed more args instead of writing it by hand each time Change-Id: I82b1f50464996f54ed2e35bfff4c08ea4078947c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/138841 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Loko Kung <lokokung@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.