| struct frexp_result_vec3_f16 { |
| vector<float16_t, 3> fract; |
| struct vertex_main_outputs { |
| float4 VertexOutput_pos : SV_Position; |
| frexp_result_vec3_f16 res = {(float16_t(0.5h)).xxx, (1).xxx}; |
| VertexOutput vertex_main_inner() { |
| VertexOutput tint_symbol = (VertexOutput)0; |
| tint_symbol.pos = (0.0f).xxxx; |
| VertexOutput v = tint_symbol; |
| vertex_main_outputs vertex_main() { |
| VertexOutput v_1 = vertex_main_inner(); |
| vertex_main_outputs v_2 = {v_1.pos}; |
| c:\src\dawn\Shader@0x00000121AC39F320(2,10-18): error X3000: syntax error: unexpected token 'float16_t' |