#include <metal_stdlib> | |
using namespace metal; | |
struct frexp_result_vec3_f16 { | |
half3 fract; | |
int3 exp; | |
}; | |
void frexp_ae4a66() { | |
frexp_result_vec3_f16 res = frexp_result_vec3_f16{.fract=half3(0.5h), .exp=int3(1)}; | |
} | |
fragment void fragment_main() { | |
frexp_ae4a66(); | |
return; | |
} | |
kernel void compute_main() { | |
frexp_ae4a66(); | |
return; | |
} | |
struct VertexOutput { | |
float4 pos; | |
}; | |
struct tint_symbol { | |
float4 pos [[position]]; | |
}; | |
VertexOutput vertex_main_inner() { | |
VertexOutput out = {}; | |
out.pos = float4(0.0f); | |
frexp_ae4a66(); | |
return out; | |
} | |
vertex tint_symbol vertex_main() { | |
VertexOutput const inner_result = vertex_main_inner(); | |
tint_symbol wrapper_result = {}; | |
wrapper_result.pos = inner_result.pos; | |
return wrapper_result; | |
} | |