| struct vertex_main_outputs { |
| nointerpolation float16_t VertexOutput_prevent_dce : TEXCOORD0; |
| float4 VertexOutput_pos : SV_Position; |
| RWByteAddressBuffer prevent_dce : register(u0); |
| float16_t asinh_468a48() { |
| float16_t arg_0 = float16_t(1.0h); |
| float16_t res = log((v + sqrt(((v * v) + float16_t(1.0h))))); |
| prevent_dce.Store<float16_t>(0u, asinh_468a48()); |
| prevent_dce.Store<float16_t>(0u, asinh_468a48()); |
| VertexOutput vertex_main_inner() { |
| VertexOutput tint_symbol = (VertexOutput)0; |
| tint_symbol.pos = (0.0f).xxxx; |
| tint_symbol.prevent_dce = asinh_468a48(); |
| VertexOutput v_1 = tint_symbol; |
| vertex_main_outputs vertex_main() { |
| VertexOutput v_2 = vertex_main_inner(); |
| vertex_main_outputs v_5 = {v_4.prevent_dce, v_3.pos}; |
| c:\src\dawn\Shader@0x000002975A230440(3,3-11): error X3000: unrecognized identifier 'float16_t' |