| vector<float16_t, 2> tint_bitcast_to_f16(float src) { |
| float t_low = f16tof32(v & 0xffff); |
| float t_high = f16tof32((v >> 16) & 0xffff); |
| return vector<float16_t, 2>(t_low.x, t_high.x); |
| RWByteAddressBuffer prevent_dce : register(u0, space2); |
| vector<float16_t, 2> res = tint_bitcast_to_f16(arg_0); |
| prevent_dce.Store<vector<float16_t, 2> >(0u, res); |
| float4 value : SV_Position; |
| float4 vertex_main_inner() { |
| tint_symbol vertex_main() { |
| float4 inner_result = vertex_main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.value = inner_result; |
| C:\src\dawn\Shader@0x0000025E98171CC0(1,8-16): error X3000: syntax error: unexpected token 'float16_t' |