d3d12: Add Agility SDK support The commit integrates the D3D12 Agility SDK to enable newer D3D12 runtime features on systems with an older inbox d3d12.dll. Note that: - DEPS pins to 1.721.0-preview. To test features like linArg::Matrix with preview builds, Developer Mode must be enabled. Bug:507448270 Change-Id: I24e68bdd2cd4ee239a20565fbf39c612cd96fa75 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/298215 Reviewed-by: Antonio Maiorano <amaiorano@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.