| // Copyright 2019 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "dawn_native/EncodingContext.h" | |
| #include "common/Assert.h" | |
| #include "dawn_native/CommandEncoder.h" | |
| #include "dawn_native/Commands.h" | |
| #include "dawn_native/Device.h" | |
| #include "dawn_native/ErrorData.h" | |
| #include "dawn_native/IndirectDrawValidationEncoder.h" | |
| #include "dawn_native/RenderBundleEncoder.h" | |
| namespace dawn::native { | |
| EncodingContext::EncodingContext(DeviceBase* device, const ApiObjectBase* initialEncoder) | |
| : mDevice(device), mTopLevelEncoder(initialEncoder), mCurrentEncoder(initialEncoder) { | |
| } | |
| EncodingContext::~EncodingContext() { | |
| Destroy(); | |
| } | |
| void EncodingContext::Destroy() { | |
| if (mDestroyed) { | |
| return; | |
| } | |
| if (!mWereCommandsAcquired) { | |
| FreeCommands(GetIterator()); | |
| } | |
| // If we weren't already finished, then we want to handle an error here so that any calls | |
| // to Finish after Destroy will return a meaningful error. | |
| if (!IsFinished()) { | |
| HandleError(DAWN_FORMAT_VALIDATION_ERROR("Destroyed encoder cannot be finished.")); | |
| } | |
| mDestroyed = true; | |
| mCurrentEncoder = nullptr; | |
| } | |
| CommandIterator EncodingContext::AcquireCommands() { | |
| MoveToIterator(); | |
| ASSERT(!mWereCommandsAcquired); | |
| mWereCommandsAcquired = true; | |
| return std::move(mIterator); | |
| } | |
| CommandIterator* EncodingContext::GetIterator() { | |
| MoveToIterator(); | |
| ASSERT(!mWereCommandsAcquired); | |
| return &mIterator; | |
| } | |
| void EncodingContext::MoveToIterator() { | |
| CommitCommands(std::move(mPendingCommands)); | |
| if (!mWasMovedToIterator) { | |
| mIterator.AcquireCommandBlocks(std::move(mAllocators)); | |
| mWasMovedToIterator = true; | |
| } | |
| } | |
| void EncodingContext::HandleError(std::unique_ptr<ErrorData> error) { | |
| // Append in reverse so that the most recently set debug group is printed first, like a | |
| // call stack. | |
| for (auto iter = mDebugGroupLabels.rbegin(); iter != mDebugGroupLabels.rend(); ++iter) { | |
| error->AppendDebugGroup(*iter); | |
| } | |
| if (!IsFinished()) { | |
| // Encoding should only generate validation errors. | |
| ASSERT(error->GetType() == InternalErrorType::Validation); | |
| // If the encoding context is not finished, errors are deferred until | |
| // Finish() is called. | |
| if (mError == nullptr) { | |
| mError = std::move(error); | |
| } | |
| } else { | |
| mDevice->HandleError(error->GetType(), error->GetFormattedMessage().c_str()); | |
| } | |
| } | |
| void EncodingContext::WillBeginRenderPass() { | |
| ASSERT(mCurrentEncoder == mTopLevelEncoder); | |
| if (mDevice->IsValidationEnabled()) { | |
| // When validation is enabled, we are going to want to capture all commands encoded | |
| // between and including BeginRenderPassCmd and EndRenderPassCmd, and defer their | |
| // sequencing util after we have a chance to insert any necessary validation | |
| // commands. To support this we commit any current commands now, so that the | |
| // impending BeginRenderPassCmd starts in a fresh CommandAllocator. | |
| CommitCommands(std::move(mPendingCommands)); | |
| } | |
| } | |
| void EncodingContext::EnterPass(const ApiObjectBase* passEncoder) { | |
| // Assert we're at the top level. | |
| ASSERT(mCurrentEncoder == mTopLevelEncoder); | |
| ASSERT(passEncoder != nullptr); | |
| mCurrentEncoder = passEncoder; | |
| } | |
| MaybeError EncodingContext::ExitRenderPass(const ApiObjectBase* passEncoder, | |
| RenderPassResourceUsageTracker usageTracker, | |
| CommandEncoder* commandEncoder, | |
| IndirectDrawMetadata indirectDrawMetadata) { | |
| ASSERT(mCurrentEncoder != mTopLevelEncoder); | |
| ASSERT(mCurrentEncoder == passEncoder); | |
| mCurrentEncoder = mTopLevelEncoder; | |
| if (mDevice->IsValidationEnabled()) { | |
| // With validation enabled, commands were committed just before BeginRenderPassCmd was | |
| // encoded by our RenderPassEncoder (see WillBeginRenderPass above). This means | |
| // mPendingCommands contains only the commands from BeginRenderPassCmd to | |
| // EndRenderPassCmd, inclusive. Now we swap out this allocator with a fresh one to give | |
| // the validation encoder a chance to insert its commands first. | |
| CommandAllocator renderCommands = std::move(mPendingCommands); | |
| DAWN_TRY(EncodeIndirectDrawValidationCommands(mDevice, commandEncoder, &usageTracker, | |
| &indirectDrawMetadata)); | |
| CommitCommands(std::move(mPendingCommands)); | |
| CommitCommands(std::move(renderCommands)); | |
| } | |
| mRenderPassUsages.push_back(usageTracker.AcquireResourceUsage()); | |
| return {}; | |
| } | |
| void EncodingContext::ExitComputePass(const ApiObjectBase* passEncoder, | |
| ComputePassResourceUsage usages) { | |
| ASSERT(mCurrentEncoder != mTopLevelEncoder); | |
| ASSERT(mCurrentEncoder == passEncoder); | |
| mCurrentEncoder = mTopLevelEncoder; | |
| mComputePassUsages.push_back(std::move(usages)); | |
| } | |
| void EncodingContext::EnsurePassExited(const ApiObjectBase* passEncoder) { | |
| if (mCurrentEncoder != mTopLevelEncoder && mCurrentEncoder == passEncoder) { | |
| // The current pass encoder is being deleted. Implicitly end the pass with an error. | |
| mCurrentEncoder = mTopLevelEncoder; | |
| HandleError(DAWN_FORMAT_VALIDATION_ERROR( | |
| "Command buffer recording ended before %s was ended.", passEncoder)); | |
| } | |
| } | |
| const RenderPassUsages& EncodingContext::GetRenderPassUsages() const { | |
| ASSERT(!mWereRenderPassUsagesAcquired); | |
| return mRenderPassUsages; | |
| } | |
| RenderPassUsages EncodingContext::AcquireRenderPassUsages() { | |
| ASSERT(!mWereRenderPassUsagesAcquired); | |
| mWereRenderPassUsagesAcquired = true; | |
| return std::move(mRenderPassUsages); | |
| } | |
| const ComputePassUsages& EncodingContext::GetComputePassUsages() const { | |
| ASSERT(!mWereComputePassUsagesAcquired); | |
| return mComputePassUsages; | |
| } | |
| ComputePassUsages EncodingContext::AcquireComputePassUsages() { | |
| ASSERT(!mWereComputePassUsagesAcquired); | |
| mWereComputePassUsagesAcquired = true; | |
| return std::move(mComputePassUsages); | |
| } | |
| void EncodingContext::PushDebugGroupLabel(const char* groupLabel) { | |
| mDebugGroupLabels.emplace_back(groupLabel); | |
| } | |
| void EncodingContext::PopDebugGroupLabel() { | |
| mDebugGroupLabels.pop_back(); | |
| } | |
| MaybeError EncodingContext::Finish() { | |
| DAWN_INVALID_IF(IsFinished(), "Command encoding already finished."); | |
| const ApiObjectBase* currentEncoder = mCurrentEncoder; | |
| const ApiObjectBase* topLevelEncoder = mTopLevelEncoder; | |
| // Even if finish validation fails, it is now invalid to call any encoding commands, | |
| // so we clear the encoders. Note: mTopLevelEncoder == nullptr is used as a flag for | |
| // if Finish() has been called. | |
| mCurrentEncoder = nullptr; | |
| mTopLevelEncoder = nullptr; | |
| CommitCommands(std::move(mPendingCommands)); | |
| if (mError != nullptr) { | |
| return std::move(mError); | |
| } | |
| DAWN_INVALID_IF(currentEncoder != topLevelEncoder, | |
| "Command buffer recording ended before %s was ended.", currentEncoder); | |
| return {}; | |
| } | |
| void EncodingContext::CommitCommands(CommandAllocator allocator) { | |
| if (!allocator.IsEmpty()) { | |
| mAllocators.push_back(std::move(allocator)); | |
| } | |
| } | |
| bool EncodingContext::IsFinished() const { | |
| return mTopLevelEncoder == nullptr; | |
| } | |
| } // namespace dawn::native |