| // Copyright 2017 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "dawn_native/Queue.h" | |
| #include "common/Constants.h" | |
| #include "dawn_native/Buffer.h" | |
| #include "dawn_native/CommandBuffer.h" | |
| #include "dawn_native/CommandEncoder.h" | |
| #include "dawn_native/CommandValidation.h" | |
| #include "dawn_native/Commands.h" | |
| #include "dawn_native/CopyTextureForBrowserHelper.h" | |
| #include "dawn_native/Device.h" | |
| #include "dawn_native/DynamicUploader.h" | |
| #include "dawn_native/ExternalTexture.h" | |
| #include "dawn_native/ObjectType_autogen.h" | |
| #include "dawn_native/QuerySet.h" | |
| #include "dawn_native/RenderPassEncoder.h" | |
| #include "dawn_native/RenderPipeline.h" | |
| #include "dawn_native/Texture.h" | |
| #include "dawn_platform/DawnPlatform.h" | |
| #include "dawn_platform/tracing/TraceEvent.h" | |
| #include <cstring> | |
| namespace dawn::native { | |
| namespace { | |
| void CopyTextureData(uint8_t* dstPointer, | |
| const uint8_t* srcPointer, | |
| uint32_t depth, | |
| uint32_t rowsPerImage, | |
| uint64_t imageAdditionalStride, | |
| uint32_t actualBytesPerRow, | |
| uint32_t dstBytesPerRow, | |
| uint32_t srcBytesPerRow) { | |
| bool copyWholeLayer = | |
| actualBytesPerRow == dstBytesPerRow && dstBytesPerRow == srcBytesPerRow; | |
| bool copyWholeData = copyWholeLayer && imageAdditionalStride == 0; | |
| if (!copyWholeLayer) { // copy row by row | |
| for (uint32_t d = 0; d < depth; ++d) { | |
| for (uint32_t h = 0; h < rowsPerImage; ++h) { | |
| memcpy(dstPointer, srcPointer, actualBytesPerRow); | |
| dstPointer += dstBytesPerRow; | |
| srcPointer += srcBytesPerRow; | |
| } | |
| srcPointer += imageAdditionalStride; | |
| } | |
| } else { | |
| uint64_t layerSize = uint64_t(rowsPerImage) * actualBytesPerRow; | |
| if (!copyWholeData) { // copy layer by layer | |
| for (uint32_t d = 0; d < depth; ++d) { | |
| memcpy(dstPointer, srcPointer, layerSize); | |
| dstPointer += layerSize; | |
| srcPointer += layerSize + imageAdditionalStride; | |
| } | |
| } else { // do a single copy | |
| memcpy(dstPointer, srcPointer, layerSize * depth); | |
| } | |
| } | |
| } | |
| ResultOrError<UploadHandle> UploadTextureDataAligningBytesPerRowAndOffset( | |
| DeviceBase* device, | |
| const void* data, | |
| uint32_t alignedBytesPerRow, | |
| uint32_t optimallyAlignedBytesPerRow, | |
| uint32_t alignedRowsPerImage, | |
| const TextureDataLayout& dataLayout, | |
| bool hasDepthOrStencil, | |
| const TexelBlockInfo& blockInfo, | |
| const Extent3D& writeSizePixel) { | |
| uint64_t newDataSizeBytes; | |
| DAWN_TRY_ASSIGN( | |
| newDataSizeBytes, | |
| ComputeRequiredBytesInCopy(blockInfo, writeSizePixel, optimallyAlignedBytesPerRow, | |
| alignedRowsPerImage)); | |
| uint64_t optimalOffsetAlignment = | |
| device->GetOptimalBufferToTextureCopyOffsetAlignment(); | |
| ASSERT(IsPowerOfTwo(optimalOffsetAlignment)); | |
| ASSERT(IsPowerOfTwo(blockInfo.byteSize)); | |
| // We need the offset to be aligned to both optimalOffsetAlignment and blockByteSize, | |
| // since both of them are powers of two, we only need to align to the max value. | |
| uint64_t offsetAlignment = | |
| std::max(optimalOffsetAlignment, uint64_t(blockInfo.byteSize)); | |
| // For depth-stencil texture, buffer offset must be a multiple of 4, which is required | |
| // by WebGPU and Vulkan SPEC. | |
| if (hasDepthOrStencil) { | |
| constexpr uint64_t kOffsetAlignmentForDepthStencil = 4; | |
| offsetAlignment = std::max(offsetAlignment, kOffsetAlignmentForDepthStencil); | |
| } | |
| UploadHandle uploadHandle; | |
| DAWN_TRY_ASSIGN(uploadHandle, device->GetDynamicUploader()->Allocate( | |
| newDataSizeBytes, device->GetPendingCommandSerial(), | |
| offsetAlignment)); | |
| ASSERT(uploadHandle.mappedBuffer != nullptr); | |
| uint8_t* dstPointer = static_cast<uint8_t*>(uploadHandle.mappedBuffer); | |
| const uint8_t* srcPointer = static_cast<const uint8_t*>(data); | |
| srcPointer += dataLayout.offset; | |
| uint32_t dataRowsPerImage = dataLayout.rowsPerImage; | |
| if (dataRowsPerImage == 0) { | |
| dataRowsPerImage = writeSizePixel.height / blockInfo.height; | |
| } | |
| ASSERT(dataRowsPerImage >= alignedRowsPerImage); | |
| uint64_t imageAdditionalStride = | |
| dataLayout.bytesPerRow * (dataRowsPerImage - alignedRowsPerImage); | |
| CopyTextureData(dstPointer, srcPointer, writeSizePixel.depthOrArrayLayers, | |
| alignedRowsPerImage, imageAdditionalStride, alignedBytesPerRow, | |
| optimallyAlignedBytesPerRow, dataLayout.bytesPerRow); | |
| return uploadHandle; | |
| } | |
| struct SubmittedWorkDone : QueueBase::TaskInFlight { | |
| SubmittedWorkDone(WGPUQueueWorkDoneCallback callback, void* userdata) | |
| : mCallback(callback), mUserdata(userdata) { | |
| } | |
| void Finish() override { | |
| ASSERT(mCallback != nullptr); | |
| mCallback(WGPUQueueWorkDoneStatus_Success, mUserdata); | |
| mCallback = nullptr; | |
| } | |
| void HandleDeviceLoss() override { | |
| ASSERT(mCallback != nullptr); | |
| mCallback(WGPUQueueWorkDoneStatus_DeviceLost, mUserdata); | |
| mCallback = nullptr; | |
| } | |
| ~SubmittedWorkDone() override = default; | |
| private: | |
| WGPUQueueWorkDoneCallback mCallback = nullptr; | |
| void* mUserdata; | |
| }; | |
| class ErrorQueue : public QueueBase { | |
| public: | |
| ErrorQueue(DeviceBase* device) : QueueBase(device, ObjectBase::kError) { | |
| } | |
| private: | |
| MaybeError SubmitImpl(uint32_t commandCount, | |
| CommandBufferBase* const* commands) override { | |
| UNREACHABLE(); | |
| } | |
| }; | |
| } // namespace | |
| // QueueBase | |
| QueueBase::TaskInFlight::~TaskInFlight() { | |
| } | |
| QueueBase::QueueBase(DeviceBase* device) : ApiObjectBase(device, kLabelNotImplemented) { | |
| } | |
| QueueBase::QueueBase(DeviceBase* device, ObjectBase::ErrorTag tag) | |
| : ApiObjectBase(device, tag) { | |
| } | |
| QueueBase::~QueueBase() { | |
| ASSERT(mTasksInFlight.Empty()); | |
| } | |
| void QueueBase::DestroyImpl() { | |
| } | |
| // static | |
| QueueBase* QueueBase::MakeError(DeviceBase* device) { | |
| return new ErrorQueue(device); | |
| } | |
| ObjectType QueueBase::GetType() const { | |
| return ObjectType::Queue; | |
| } | |
| void QueueBase::APISubmit(uint32_t commandCount, CommandBufferBase* const* commands) { | |
| SubmitInternal(commandCount, commands); | |
| for (uint32_t i = 0; i < commandCount; ++i) { | |
| commands[i]->Destroy(); | |
| } | |
| } | |
| void QueueBase::APIOnSubmittedWorkDone(uint64_t signalValue, | |
| WGPUQueueWorkDoneCallback callback, | |
| void* userdata) { | |
| // The error status depends on the type of error so we let the validation function choose it | |
| WGPUQueueWorkDoneStatus status; | |
| if (GetDevice()->ConsumedError(ValidateOnSubmittedWorkDone(signalValue, &status))) { | |
| callback(status, userdata); | |
| return; | |
| } | |
| std::unique_ptr<SubmittedWorkDone> task = | |
| std::make_unique<SubmittedWorkDone>(callback, userdata); | |
| // Technically we only need to wait for previously submitted work but OnSubmittedWorkDone is | |
| // also used to make sure ALL queue work is finished in tests, so we also wait for pending | |
| // commands (this is non-observable outside of tests so it's ok to do deviate a bit from the | |
| // spec). | |
| TrackTask(std::move(task), GetDevice()->GetPendingCommandSerial()); | |
| } | |
| void QueueBase::TrackTask(std::unique_ptr<TaskInFlight> task, ExecutionSerial serial) { | |
| mTasksInFlight.Enqueue(std::move(task), serial); | |
| GetDevice()->AddFutureSerial(serial); | |
| } | |
| void QueueBase::Tick(ExecutionSerial finishedSerial) { | |
| // If a user calls Queue::Submit inside a task, for example in a Buffer::MapAsync callback, | |
| // then the device will be ticked, which in turns ticks the queue, causing reentrance here. | |
| // To prevent the reentrant call from invalidating mTasksInFlight while in use by the first | |
| // call, we remove the tasks to finish from the queue, update mTasksInFlight, then run the | |
| // callbacks. | |
| std::vector<std::unique_ptr<TaskInFlight>> tasks; | |
| for (auto& task : mTasksInFlight.IterateUpTo(finishedSerial)) { | |
| tasks.push_back(std::move(task)); | |
| } | |
| mTasksInFlight.ClearUpTo(finishedSerial); | |
| for (auto& task : tasks) { | |
| task->Finish(); | |
| } | |
| } | |
| void QueueBase::HandleDeviceLoss() { | |
| for (auto& task : mTasksInFlight.IterateAll()) { | |
| task->HandleDeviceLoss(); | |
| } | |
| mTasksInFlight.Clear(); | |
| } | |
| void QueueBase::APIWriteBuffer(BufferBase* buffer, | |
| uint64_t bufferOffset, | |
| const void* data, | |
| size_t size) { | |
| GetDevice()->ConsumedError(WriteBuffer(buffer, bufferOffset, data, size)); | |
| } | |
| MaybeError QueueBase::WriteBuffer(BufferBase* buffer, | |
| uint64_t bufferOffset, | |
| const void* data, | |
| size_t size) { | |
| DAWN_TRY(GetDevice()->ValidateIsAlive()); | |
| DAWN_TRY(GetDevice()->ValidateObject(this)); | |
| DAWN_TRY(ValidateWriteBuffer(GetDevice(), buffer, bufferOffset, size)); | |
| DAWN_TRY(buffer->ValidateCanUseOnQueueNow()); | |
| return WriteBufferImpl(buffer, bufferOffset, data, size); | |
| } | |
| MaybeError QueueBase::WriteBufferImpl(BufferBase* buffer, | |
| uint64_t bufferOffset, | |
| const void* data, | |
| size_t size) { | |
| if (size == 0) { | |
| return {}; | |
| } | |
| DeviceBase* device = GetDevice(); | |
| UploadHandle uploadHandle; | |
| DAWN_TRY_ASSIGN(uploadHandle, device->GetDynamicUploader()->Allocate( | |
| size, device->GetPendingCommandSerial(), | |
| kCopyBufferToBufferOffsetAlignment)); | |
| ASSERT(uploadHandle.mappedBuffer != nullptr); | |
| memcpy(uploadHandle.mappedBuffer, data, size); | |
| device->AddFutureSerial(device->GetPendingCommandSerial()); | |
| return device->CopyFromStagingToBuffer(uploadHandle.stagingBuffer, uploadHandle.startOffset, | |
| buffer, bufferOffset, size); | |
| } | |
| void QueueBase::APIWriteTexture(const ImageCopyTexture* destination, | |
| const void* data, | |
| size_t dataSize, | |
| const TextureDataLayout* dataLayout, | |
| const Extent3D* writeSize) { | |
| GetDevice()->ConsumedError( | |
| WriteTextureInternal(destination, data, dataSize, *dataLayout, writeSize)); | |
| } | |
| MaybeError QueueBase::WriteTextureInternal(const ImageCopyTexture* destination, | |
| const void* data, | |
| size_t dataSize, | |
| const TextureDataLayout& dataLayout, | |
| const Extent3D* writeSize) { | |
| DAWN_TRY(ValidateWriteTexture(destination, dataSize, dataLayout, writeSize)); | |
| if (writeSize->width == 0 || writeSize->height == 0 || writeSize->depthOrArrayLayers == 0) { | |
| return {}; | |
| } | |
| const TexelBlockInfo& blockInfo = | |
| destination->texture->GetFormat().GetAspectInfo(destination->aspect).block; | |
| TextureDataLayout layout = dataLayout; | |
| ApplyDefaultTextureDataLayoutOptions(&layout, blockInfo, *writeSize); | |
| return WriteTextureImpl(*destination, data, layout, *writeSize); | |
| } | |
| MaybeError QueueBase::WriteTextureImpl(const ImageCopyTexture& destination, | |
| const void* data, | |
| const TextureDataLayout& dataLayout, | |
| const Extent3D& writeSizePixel) { | |
| const Format& format = destination.texture->GetFormat(); | |
| const TexelBlockInfo& blockInfo = format.GetAspectInfo(destination.aspect).block; | |
| // We are only copying the part of the data that will appear in the texture. | |
| // Note that validating texture copy range ensures that writeSizePixel->width and | |
| // writeSizePixel->height are multiples of blockWidth and blockHeight respectively. | |
| ASSERT(writeSizePixel.width % blockInfo.width == 0); | |
| ASSERT(writeSizePixel.height % blockInfo.height == 0); | |
| uint32_t alignedBytesPerRow = writeSizePixel.width / blockInfo.width * blockInfo.byteSize; | |
| uint32_t alignedRowsPerImage = writeSizePixel.height / blockInfo.height; | |
| uint32_t optimalBytesPerRowAlignment = GetDevice()->GetOptimalBytesPerRowAlignment(); | |
| uint32_t optimallyAlignedBytesPerRow = | |
| Align(alignedBytesPerRow, optimalBytesPerRowAlignment); | |
| UploadHandle uploadHandle; | |
| DAWN_TRY_ASSIGN(uploadHandle, | |
| UploadTextureDataAligningBytesPerRowAndOffset( | |
| GetDevice(), data, alignedBytesPerRow, optimallyAlignedBytesPerRow, | |
| alignedRowsPerImage, dataLayout, format.HasDepthOrStencil(), blockInfo, | |
| writeSizePixel)); | |
| TextureDataLayout passDataLayout = dataLayout; | |
| passDataLayout.offset = uploadHandle.startOffset; | |
| passDataLayout.bytesPerRow = optimallyAlignedBytesPerRow; | |
| passDataLayout.rowsPerImage = alignedRowsPerImage; | |
| TextureCopy textureCopy; | |
| textureCopy.texture = destination.texture; | |
| textureCopy.mipLevel = destination.mipLevel; | |
| textureCopy.origin = destination.origin; | |
| textureCopy.aspect = ConvertAspect(format, destination.aspect); | |
| DeviceBase* device = GetDevice(); | |
| device->AddFutureSerial(device->GetPendingCommandSerial()); | |
| return device->CopyFromStagingToTexture(uploadHandle.stagingBuffer, passDataLayout, | |
| &textureCopy, writeSizePixel); | |
| } | |
| void QueueBase::APICopyTextureForBrowser(const ImageCopyTexture* source, | |
| const ImageCopyTexture* destination, | |
| const Extent3D* copySize, | |
| const CopyTextureForBrowserOptions* options) { | |
| GetDevice()->ConsumedError( | |
| CopyTextureForBrowserInternal(source, destination, copySize, options)); | |
| } | |
| MaybeError QueueBase::CopyTextureForBrowserInternal( | |
| const ImageCopyTexture* source, | |
| const ImageCopyTexture* destination, | |
| const Extent3D* copySize, | |
| const CopyTextureForBrowserOptions* options) { | |
| if (GetDevice()->IsValidationEnabled()) { | |
| DAWN_TRY_CONTEXT( | |
| ValidateCopyTextureForBrowser(GetDevice(), source, destination, copySize, options), | |
| "validating CopyTextureForBrowser from %s to %s", source->texture, | |
| destination->texture); | |
| } | |
| return DoCopyTextureForBrowser(GetDevice(), source, destination, copySize, options); | |
| } | |
| MaybeError QueueBase::ValidateSubmit(uint32_t commandCount, | |
| CommandBufferBase* const* commands) const { | |
| TRACE_EVENT0(GetDevice()->GetPlatform(), Validation, "Queue::ValidateSubmit"); | |
| DAWN_TRY(GetDevice()->ValidateObject(this)); | |
| for (uint32_t i = 0; i < commandCount; ++i) { | |
| DAWN_TRY(GetDevice()->ValidateObject(commands[i])); | |
| DAWN_TRY(commands[i]->ValidateCanUseInSubmitNow()); | |
| const CommandBufferResourceUsage& usages = commands[i]->GetResourceUsages(); | |
| for (const SyncScopeResourceUsage& scope : usages.renderPasses) { | |
| for (const BufferBase* buffer : scope.buffers) { | |
| DAWN_TRY(buffer->ValidateCanUseOnQueueNow()); | |
| } | |
| for (const TextureBase* texture : scope.textures) { | |
| DAWN_TRY(texture->ValidateCanUseInSubmitNow()); | |
| } | |
| for (const ExternalTextureBase* externalTexture : scope.externalTextures) { | |
| DAWN_TRY(externalTexture->ValidateCanUseInSubmitNow()); | |
| } | |
| } | |
| for (const ComputePassResourceUsage& pass : usages.computePasses) { | |
| for (const BufferBase* buffer : pass.referencedBuffers) { | |
| DAWN_TRY(buffer->ValidateCanUseOnQueueNow()); | |
| } | |
| for (const TextureBase* texture : pass.referencedTextures) { | |
| DAWN_TRY(texture->ValidateCanUseInSubmitNow()); | |
| } | |
| for (const ExternalTextureBase* externalTexture : pass.referencedExternalTextures) { | |
| DAWN_TRY(externalTexture->ValidateCanUseInSubmitNow()); | |
| } | |
| } | |
| for (const BufferBase* buffer : usages.topLevelBuffers) { | |
| DAWN_TRY(buffer->ValidateCanUseOnQueueNow()); | |
| } | |
| for (const TextureBase* texture : usages.topLevelTextures) { | |
| DAWN_TRY(texture->ValidateCanUseInSubmitNow()); | |
| } | |
| for (const QuerySetBase* querySet : usages.usedQuerySets) { | |
| DAWN_TRY(querySet->ValidateCanUseInSubmitNow()); | |
| } | |
| } | |
| return {}; | |
| } | |
| MaybeError QueueBase::ValidateOnSubmittedWorkDone(uint64_t signalValue, | |
| WGPUQueueWorkDoneStatus* status) const { | |
| *status = WGPUQueueWorkDoneStatus_DeviceLost; | |
| DAWN_TRY(GetDevice()->ValidateIsAlive()); | |
| *status = WGPUQueueWorkDoneStatus_Error; | |
| DAWN_TRY(GetDevice()->ValidateObject(this)); | |
| DAWN_INVALID_IF(signalValue != 0, "SignalValue (%u) is not 0.", signalValue); | |
| return {}; | |
| } | |
| MaybeError QueueBase::ValidateWriteTexture(const ImageCopyTexture* destination, | |
| size_t dataSize, | |
| const TextureDataLayout& dataLayout, | |
| const Extent3D* writeSize) const { | |
| DAWN_TRY(GetDevice()->ValidateIsAlive()); | |
| DAWN_TRY(GetDevice()->ValidateObject(this)); | |
| DAWN_TRY(GetDevice()->ValidateObject(destination->texture)); | |
| DAWN_TRY(ValidateImageCopyTexture(GetDevice(), *destination, *writeSize)); | |
| DAWN_INVALID_IF(dataLayout.offset > dataSize, | |
| "Data offset (%u) is greater than the data size (%u).", dataLayout.offset, | |
| dataSize); | |
| DAWN_INVALID_IF(!(destination->texture->GetUsage() & wgpu::TextureUsage::CopyDst), | |
| "Usage (%s) of %s does not include %s.", destination->texture->GetUsage(), | |
| destination->texture, wgpu::TextureUsage::CopyDst); | |
| DAWN_INVALID_IF(destination->texture->GetSampleCount() > 1, | |
| "Sample count (%u) of %s is not 1", destination->texture->GetSampleCount(), | |
| destination->texture); | |
| DAWN_TRY(ValidateLinearToDepthStencilCopyRestrictions(*destination)); | |
| // We validate texture copy range before validating linear texture data, | |
| // because in the latter we divide copyExtent.width by blockWidth and | |
| // copyExtent.height by blockHeight while the divisibility conditions are | |
| // checked in validating texture copy range. | |
| DAWN_TRY(ValidateTextureCopyRange(GetDevice(), *destination, *writeSize)); | |
| const TexelBlockInfo& blockInfo = | |
| destination->texture->GetFormat().GetAspectInfo(destination->aspect).block; | |
| DAWN_TRY(ValidateLinearTextureData(dataLayout, dataSize, blockInfo, *writeSize)); | |
| DAWN_TRY(destination->texture->ValidateCanUseInSubmitNow()); | |
| return {}; | |
| } | |
| void QueueBase::SubmitInternal(uint32_t commandCount, CommandBufferBase* const* commands) { | |
| DeviceBase* device = GetDevice(); | |
| if (device->ConsumedError(device->ValidateIsAlive())) { | |
| // If device is lost, don't let any commands be submitted | |
| return; | |
| } | |
| TRACE_EVENT0(device->GetPlatform(), General, "Queue::Submit"); | |
| if (device->IsValidationEnabled() && | |
| device->ConsumedError(ValidateSubmit(commandCount, commands))) { | |
| return; | |
| } | |
| ASSERT(!IsError()); | |
| if (device->ConsumedError(SubmitImpl(commandCount, commands))) { | |
| return; | |
| } | |
| } | |
| } // namespace dawn::native |