blob: f02d995feda779c31152a35088ecd3ac623f0935 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: $B1: { # root
%s:ptr<storage, vec3<f32>, read_write> = var @binding_point(0, 0)
}
%tint_symbol = @compute @workgroup_size(1, 1, 1) func():void {
$B2: {
%v:ptr<function, vec3<f32>, read_write> = var
%4:f32 = load_vector_element %v, 1u
%scalar:f32 = let %4
%6:vec3<f32> = load %v
%7:vec2<f32> = swizzle %6, xz
%swizzle2:vec2<f32> = let %7
%9:vec3<f32> = load %v
%10:vec3<f32> = swizzle %9, xzy
%swizzle3:vec3<f32> = let %10
%12:vec3<f32> = construct %scalar
%13:vec3<f32> = let %12
%14:vec3<f32> = construct %swizzle2, 1.0f
%15:vec3<f32> = add %13, %14
%16:vec3<f32> = add %15, %swizzle3
store %s, %16
ret
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************