| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: $B1: { # root |
| %a:ptr<uniform, array<mat2x4<f32>, 4>, read> = var @binding_point(0, 0) |
| %s:ptr<storage, f32, read_write> = var @binding_point(0, 1) |
| } |
| |
| %f = @compute @workgroup_size(1, 1, 1) func():void { |
| $B2: { |
| %p_a:ptr<uniform, array<mat2x4<f32>, 4>, read> = let %a |
| %5:ptr<uniform, mat2x4<f32>, read> = access %p_a, 2i |
| %p_a_2:ptr<uniform, mat2x4<f32>, read> = let %5 |
| %7:ptr<uniform, vec4<f32>, read> = access %p_a_2, 1i |
| %p_a_2_1:ptr<uniform, vec4<f32>, read> = let %7 |
| %9:array<mat2x4<f32>, 4> = load %p_a |
| %l_a:array<mat2x4<f32>, 4> = let %9 |
| %11:mat2x4<f32> = load %p_a_2 |
| %l_a_i:mat2x4<f32> = let %11 |
| %13:vec4<f32> = load %p_a_2_1 |
| %l_a_i_i:vec4<f32> = let %13 |
| %15:f32 = load_vector_element %p_a_2_1, 0u |
| %16:f32 = access %l_a, 0i, 0i, 0u |
| %17:f32 = add %15, %16 |
| %18:f32 = access %l_a_i, 0i, 0u |
| %19:f32 = add %17, %18 |
| %20:f32 = access %l_a_i_i, 0u |
| %21:f32 = add %19, %20 |
| store %s, %21 |
| ret |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |