blob: 8384aa5812a3e2bdf2ae641a5db9224d6e173f2d [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: S = struct @align(16) {
v:vec3<i32> @offset(0)
}
$B1: { # root
%U:ptr<storage, S, read_write> = var @binding_point(0, 0)
}
%f = func():void {
$B2: {
%3:ptr<storage, vec3<i32>, read_write> = access %U, 0u
store %3, vec3<i32>(1i, 2i, 3i)
%4:ptr<storage, vec3<i32>, read_write> = access %U, 0u
store_vector_element %4, 0u, 1i
%5:ptr<storage, vec3<i32>, read_write> = access %U, 0u
store_vector_element %5, 1u, 2i
%6:ptr<storage, vec3<i32>, read_write> = access %U, 0u
store_vector_element %6, 2u, 3i
ret
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************