| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: S = struct @align(16) { |
| a:vec4<f32> @offset(0) |
| } |
| |
| $B1: { # root |
| %v:ptr<storage, S, read_write> = var @binding_point(0, 0) |
| } |
| |
| %foo = func():void { |
| $B2: { |
| %3:ptr<storage, vec4<f32>, read_write> = access %v, 0u |
| %4:vec4<f32> = load %3 |
| %5:vec4<f32> = div %4, 2.0f |
| store %3, %5 |
| ret |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |