commit | 68804ca7cd9d94f6a54441fb0c94a1151fc10282 | [log] [tgz] |
---|---|---|
author | dan sinclair <dsinclair@chromium.org> | Wed Sep 04 14:47:06 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Sep 04 14:47:06 2024 +0000 |
tree | 5b81cb3d6705a8aa8b32f4fd261b39a32c96ea73 | |
parent | c0bc4d075afe2b218136d249358d4a97ec544602 [diff] |
Roll third_party/webgpu-cts/ a96693cd2..d861142ab (23 commits) Regenerated: - expectations.txt - compat-expectations.txt - ts_sources.txt - test_list.txt - resource_files.txt - webtest .html files https://chromium.googlesource.com/external/github.com/gpuweb/cts/+log/a96693cd274c..d861142abdef - d86114 Improve cube-array error logging (#3931) - e3a6ae Use the same pipeline for identifySamplePoints (#3930) - 6d4532 Get mip level mix weights just once. (#3929) - 6935db Remove GPUShaderModuleDescriptor.sourceMap (#3928) - 07d31b Fixes for no attachments being an error. (#3927) - 9b30f7 Execution tests for subgroupAny and subgroupAll (#3924) - 3d2438 Fix another edge case for textureGather. (#3923) - d61b6f Fix textureGather (#3922) - a72996 Skip tests failing when VideoFrame is not supported. (#3917) - 19bb6d Print more info for texture builtins (#3921) - 13d5f1 Remaining subgroup validation tests (#3920) - 2b72eb CTS for subgroupAdd and subgroupMul (#3897) - c23a47 Only report on first texture builtin error (#3919) - 08ed9c Fix for textureGather (#3918) - fd4023 Fix subgroup_size fragment tests to be valid WGSL. (#3916) - 9bde59 Add Chrome OT token for "WebGPU Subgroups Feature" (#3895) - 072d7b Tests for subgroup builtin values in fragment shaders (#3915) - 479198 WGSL textureGatherCompare tests (#3914) - b2e880 WGSL textureGather tests (#3898) - 348b11 Fix for 16f min (#3913) - 663274 Choose smaller texture sizes (#3912) - f8472c Print more info in certain asserts (#3911) - 32559a Reduce the number of shader modules used in texture tests (#3910) Created with './tools/run cts roll' Change-Id: I354d20314e884caf499c4ce0604d2c719a243acc Cq-Include-Trybots: luci.chromium.try:android-dawn-arm-rel,android-dawn-arm64-rel,dawn-try-linux-x64-intel-uhd770-rel,dawn-try-mac-amd-exp,dawn-try-mac-arm64-m2-exp,dawn-try-mac-intel-exp,dawn-try-win-x64-intel-uhd770-rel,dawn-try-win10-x86-rel,linux-dawn-nvidia-1660-exp-rel,linux-dawn-rel,mac-arm64-dawn-rel,mac-dawn-rel,win-dawn-rel Include-Ci-Only-Tests: true Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/205076 Commit-Queue: dan sinclair <dsinclair@google.com> Reviewed-by: Ken Russell <kbr@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.