Roll third_party/webgpu-cts/ a96693cd2..d861142ab (23 commits)

Regenerated:
 - expectations.txt
 - compat-expectations.txt
 - ts_sources.txt
 - test_list.txt
 - resource_files.txt
 - webtest .html files


https://chromium.googlesource.com/external/github.com/gpuweb/cts/+log/a96693cd274c..d861142abdef
 - d86114 Improve cube-array error logging (#3931)
 - e3a6ae Use the same pipeline for identifySamplePoints (#3930)
 - 6d4532 Get mip level mix weights just once. (#3929)
 - 6935db Remove GPUShaderModuleDescriptor.sourceMap (#3928)
 - 07d31b Fixes for no attachments being an error. (#3927)
 - 9b30f7 Execution tests for subgroupAny and subgroupAll (#3924)
 - 3d2438 Fix another edge case for textureGather. (#3923)
 - d61b6f Fix textureGather (#3922)
 - a72996 Skip tests failing when VideoFrame is not supported. (#3917)
 - 19bb6d Print more info for texture builtins (#3921)
 - 13d5f1 Remaining subgroup validation tests (#3920)
 - 2b72eb CTS for subgroupAdd and subgroupMul (#3897)
 - c23a47 Only report on first texture builtin error (#3919)
 - 08ed9c Fix for textureGather (#3918)
 - fd4023 Fix subgroup_size fragment tests to be valid WGSL. (#3916)
 - 9bde59 Add Chrome OT token for "WebGPU Subgroups Feature" (#3895)
 - 072d7b Tests for subgroup builtin values in fragment shaders (#3915)
 - 479198 WGSL textureGatherCompare tests (#3914)
 - b2e880 WGSL textureGather tests (#3898)
 - 348b11 Fix for 16f min (#3913)
 - 663274 Choose smaller texture sizes (#3912)
 - f8472c Print more info in certain asserts (#3911)
 - 32559a Reduce the number of shader modules used in texture tests (#3910)

Created with './tools/run cts roll'

Change-Id: I354d20314e884caf499c4ce0604d2c719a243acc
Cq-Include-Trybots: luci.chromium.try:android-dawn-arm-rel,android-dawn-arm64-rel,dawn-try-linux-x64-intel-uhd770-rel,dawn-try-mac-amd-exp,dawn-try-mac-arm64-m2-exp,dawn-try-mac-intel-exp,dawn-try-win-x64-intel-uhd770-rel,dawn-try-win10-x86-rel,linux-dawn-nvidia-1660-exp-rel,linux-dawn-rel,mac-arm64-dawn-rel,mac-dawn-rel,win-dawn-rel
Include-Ci-Only-Tests: true
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/205076
Commit-Queue: dan sinclair <dsinclair@google.com>
Reviewed-by: Ken Russell <kbr@google.com>
6 files changed
tree: 5b81cb3d6705a8aa8b32f4fd261b39a32c96ea73
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .gitattributes
  18. .gitignore
  19. .gitmodules
  20. .gn
  21. AUTHORS
  22. BUILD.bazel
  23. BUILD.gn
  24. CMakeLists.txt
  25. CMakeSettings.json
  26. CODE_OF_CONDUCT.md
  27. codereview.settings
  28. CONTRIBUTING.md
  29. CPPLINT.cfg
  30. DEPS
  31. DIR_METADATA
  32. go.mod
  33. go.sum
  34. go_presubmit_support.py
  35. LICENSE
  36. OWNERS
  37. PRESUBMIT.py
  38. README.chromium
  39. README.md
  40. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.