Roll ANGLE from 2645a866a4b6 to bb9e1870521d (18 revisions)

https://chromium.googlesource.com/angle/angle.git/+log/2645a866a4b6..bb9e1870521d

2026-04-25 syoussefi@chromium.org SPIR-V: Fix gl_SampleID not using reserved SPIR-V ID
2026-04-24 cclao@google.com Vulkan: Ensure fallbackFromTileMemory invalidate current FBO
2026-04-24 syoussefi@chromium.org Reland "Disallow ANGLEX formats from being used"
2026-04-24 cclao@google.com Vulkan: Fix test failures when simulateTileMemoryForTesting is true
2026-04-24 cclao@google.com Vulkan: fallbackFromTileMemory only copy aspect that has valid data
2026-04-24 amaiorano@google.com Revert "D3D: Add a wrapper to Image11 that enables ASAN/MSAN to catch the errors on map operations"
2026-04-24 lexa.knyazev@gmail.com Tighten DXT1CompressedTextureTestWebGL2 test
2026-04-24 lexa.knyazev@gmail.com Validate ReadPixels integer overflow early
2026-04-24 geofflang@chromium.org D3D11: Manually initialize the CopyTexImage staging memory
2026-04-24 ynovikov@chromium.org Increase angle_restricted_trace_gold_tests on SwiftShader shards
2026-04-24 geofflang@chromium.org GL: Set stencil write mask before clearing for robust init
2026-04-24 arthursonzogni@chromium.org MiraclePtr: Add partition_alloc to DEPS
2026-04-24 syoussefi@chromium.org EGL: Don't use unlocked tail call for image creation
2026-04-24 syoussefi@chromium.org Vulkan: Fix depth becoming read-only on stencil feedback loop
2026-04-24 ynovikov@chromium.org Revert "Disallow ANGLEX formats from being used"
2026-04-24 amaiorano@google.com [d3d11] Fail on potential delete of mapped buffer during draw
2026-04-24 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from 2e62b853b7b5 to dab60dba93c2 (12 revisions)
2026-04-24 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from fcdcec0aa61b to 4850635c95ef (635 revisions)

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC angle-team+autoroll@google.com,kainino@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://issues.skia.org/issues/new?component=1389291&template=1850622

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: kainino@google.com
Change-Id: I36f2ae284774674c977275cd46d4184251e8bef2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/305256
Bot-Commit: dawn-autoroll@skia-public.iam.gserviceaccount.com <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: dawn-autoroll@skia-public.iam.gserviceaccount.com <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2 files changed
tree: d6ebb6a1f97d327ea26d14192dfd085a21e4553d
  1. .github/
  2. .vscode/
  3. agents/
  4. build_overrides/
  5. docs/
  6. generator/
  7. include/
  8. infra/
  9. scripts/
  10. src/
  11. test/
  12. third_party/
  13. tools/
  14. webgpu-cts/
  15. .bazelrc
  16. .clang-format
  17. .clang-format-ignore
  18. .clang-tidy
  19. .git-blame-ignore-revs
  20. .gitattributes
  21. .gitignore
  22. .gitmodules
  23. .gn
  24. .style.yapf
  25. .vpython3
  26. AUTHORS
  27. BUILD.bazel
  28. BUILD.gn
  29. CMakeLists.txt
  30. CMakeSettings.json
  31. CODE_OF_CONDUCT.md
  32. codereview.settings
  33. CONTRIBUTING.md
  34. CPPLINT.cfg
  35. DEPS
  36. DIR_METADATA
  37. go.mod
  38. go.sum
  39. go_presubmit_support.py
  40. LICENSE
  41. OWNERS
  42. PRESUBMIT.py
  43. README.chromium
  44. README.md
  45. unsafe_buffers_paths.txt
  46. WATCHLISTS
  47. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.