#include <metal_stdlib> | |
using namespace metal; | |
struct tint_symbol_2 { | |
int loc0 [[user(locn0)]] [[flat]]; | |
uint loc1 [[user(locn1)]] [[flat]]; | |
float loc2 [[user(locn2)]]; | |
float4 loc3 [[user(locn3)]]; | |
}; | |
void tint_symbol_inner(int loc0, uint loc1, float loc2, float4 loc3) { | |
int const i = loc0; | |
uint const u = loc1; | |
float const f = loc2; | |
float4 const v = loc3; | |
} | |
fragment void tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) { | |
tint_symbol_inner(tint_symbol_1.loc0, tint_symbol_1.loc1, tint_symbol_1.loc2, tint_symbol_1.loc3); | |
return; | |
} | |