| float4 loc3 : SV_Target3; |
| float frag_depth : SV_Depth; |
| uint sample_mask : SV_Coverage; |
| FragmentOutputs main_inner() { |
| const FragmentOutputs tint_symbol_1 = {1, 2.0f, 1u, 1.0f, 2u, float4(1.0f, 2.0f, 3.0f, 4.0f)}; |
| const FragmentOutputs inner_result = main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.loc0 = inner_result.loc0; |
| wrapper_result.frag_depth = inner_result.frag_depth; |
| wrapper_result.loc1 = inner_result.loc1; |
| wrapper_result.loc2 = inner_result.loc2; |
| wrapper_result.sample_mask = inner_result.sample_mask; |
| wrapper_result.loc3 = inner_result.loc3; |