| commit | d3b0a2bff1641000f3f8b7b3872527e295f88e9c | [log] [tgz] |
|---|---|---|
| author | Zhaoming Jiang <zhaoming.jiang@microsoft.com> | Fri Jun 06 05:44:44 2025 -0700 |
| committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Jun 06 05:44:44 2025 -0700 |
| tree | 6670f511b487f1903f87e81b1d804cd243144ec2 | |
| parent | 054c1d998af8c8963abe552475a463f93e4365af [diff] |
Dawn: Extend and make ShaderModuleParseResult serializable This CL combines the reflection EntryPointMetadataTable and OwnedCompilationMessages into ShaderModuleParseResult and make it serializable, which which enables implementing blob cache for it. This CL also refactor DeviceBase::CreateShaderModule to prevent passing OwnedCompilationMessages all around. Bug: 42240459, 402772740 Change-Id: Ibabceba835df04a55285b7a6004408dfd556f999 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/244115 Auto-Submit: Zhaoming Jiang <zhaoming.jiang@microsoft.com> Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Zhaoming Jiang <zhaoming.jiang@microsoft.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.