commit | a4cb6e6bb37525cb79e8a1d36a43d40442f847fe | [log] [tgz] |
---|---|---|
author | Jiawei Shao <jiawei.shao@intel.com> | Wed Oct 09 01:13:13 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Oct 09 01:13:13 2024 +0000 |
tree | ff607688b60ff153888272443140a59cf80cb0c5 | |
parent | 36778a9b320d78012c9be8cc11f3c72f99d92fa5 [diff] |
D3D12: Save sourceRegion in TextureCopySubresource::CopyInfo This patch replaces `copySize` with `sourceRegion` in `TextureCopySubresource::CopyInfo` so that we can directly use `sourceRegion` in the D3D12 call `CopyTextureRegion`. Bug: chromium:42241700 Change-Id: Id905a80847b67176a87780614d47815c569c2aab Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/208596 Reviewed-by: Loko Kung <lokokung@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.