commit | 68ed0f41391398d37f698fc9faead659c46b2bd1 | [log] [tgz] |
---|---|---|
author | Shrek Shao <shrekshao@google.com> | Tue Apr 16 21:55:08 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Apr 16 21:55:08 2024 +0000 |
tree | cbedb421c74e9f973999e481343f783cf6e70867 | |
parent | 531db93f026afce05b7b945d6431e99b68efc578 [diff] |
[WGPUFuture] Implement CreateRenderPipelineAsyncF Bug: dawn:2353, dawn:1987 Change-Id: I04b394b2d61c2b85c8c9a2039949c9989c8bbb2d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/184043 Reviewed-by: Loko Kung <lokokung@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Shrek Shao <shrekshao@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.