| #include <metal_stdlib> |
| |
| using namespace metal; |
| |
| template<typename T, size_t N> |
| struct tint_array { |
| const constant T& operator[](size_t i) const constant { return elements[i]; } |
| device T& operator[](size_t i) device { return elements[i]; } |
| const device T& operator[](size_t i) const device { return elements[i]; } |
| thread T& operator[](size_t i) thread { return elements[i]; } |
| const thread T& operator[](size_t i) const thread { return elements[i]; } |
| threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } |
| const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } |
| T elements[N]; |
| }; |
| |
| float f1(tint_array<float, 4> a) { |
| return a[3]; |
| } |
| |
| float f2(tint_array<tint_array<float, 4>, 3> a) { |
| return a[2][3]; |
| } |
| |
| float f3(tint_array<tint_array<tint_array<float, 4>, 3>, 2> a) { |
| return a[1][2][3]; |
| } |
| |
| kernel void tint_symbol(device float* tint_symbol_1 [[buffer(0)]]) { |
| tint_array<float, 4> const a1 = tint_array<float, 4>{}; |
| tint_array<tint_array<float, 4>, 3> const a2 = tint_array<tint_array<float, 4>, 3>{}; |
| tint_array<tint_array<tint_array<float, 4>, 3>, 2> const a3 = tint_array<tint_array<tint_array<float, 4>, 3>, 2>{}; |
| float const v1 = f1(a1); |
| float const v2 = f2(a2); |
| float const v3 = f3(a3); |
| *(tint_symbol_1) = ((v1 + v2) + v3); |
| return; |
| } |
| |